Femke E. van Beek;Quinten P. I. Bisschop;Irene A. Kuling
{"title":"Validation of a Soft Pneumatic Unit Cell (PUC) in a VR Experience: A Comparison Between Vibrotactile and Soft Pneumatic Haptic Feedback","authors":"Femke E. van Beek;Quinten P. I. Bisschop;Irene A. Kuling","doi":"10.1109/TOH.2023.3307872","DOIUrl":null,"url":null,"abstract":"Soft pneumatic displays have shown to provide compelling soft haptic feedback. However, they have rarely been tested in Virtual Reality applications, while we are interested in their potential for haptic feedback in the metaverse. Therefore, we designed a fully soft Pneumatic Unit Cell (PUC) and implemented it in a VR button task, in which users could directly use their hands for interaction. Twelve participants were asked to enter six-digit sequences, while being presented with PUC feedback, vibration feedback (VT), or no haptic feedback. Metrics on task performance, kinematics and cognitive load were collected. The results show that both vibration and PUC feedback resulted in participants pressing through the back of buttons less. The kinematic data showed that participants moved more smoothly during PUC feedback compared to vibration feedback. These effects were also reflected in the questionnaire data: participants felt more successful when using either PUCs or VTs, but they perceived the lowest level of stress when using PUCs. Feedback preference ratings also showed that PUC was the most preferred kind of feedback. Concluding, our array of metrics confirm that PUCs are good alternatives for haptic feedback in VR tasks in which electromechanical vibration motors typically excel: creating virtual button clicks.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"17 2","pages":"191-201"},"PeriodicalIF":2.4000,"publicationDate":"2023-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10227558/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Soft pneumatic displays have shown to provide compelling soft haptic feedback. However, they have rarely been tested in Virtual Reality applications, while we are interested in their potential for haptic feedback in the metaverse. Therefore, we designed a fully soft Pneumatic Unit Cell (PUC) and implemented it in a VR button task, in which users could directly use their hands for interaction. Twelve participants were asked to enter six-digit sequences, while being presented with PUC feedback, vibration feedback (VT), or no haptic feedback. Metrics on task performance, kinematics and cognitive load were collected. The results show that both vibration and PUC feedback resulted in participants pressing through the back of buttons less. The kinematic data showed that participants moved more smoothly during PUC feedback compared to vibration feedback. These effects were also reflected in the questionnaire data: participants felt more successful when using either PUCs or VTs, but they perceived the lowest level of stress when using PUCs. Feedback preference ratings also showed that PUC was the most preferred kind of feedback. Concluding, our array of metrics confirm that PUCs are good alternatives for haptic feedback in VR tasks in which electromechanical vibration motors typically excel: creating virtual button clicks.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.