Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback.

IF 1.8 4区 医学 Q3 PSYCHIATRY
Clinical Child Psychology and Psychiatry Pub Date : 2024-07-01 Epub Date: 2023-08-18 DOI:10.1177/13591045231194103
Theresa F Wechsler, Martin Kocur, Sandra Schumacher, Mirjam Rubenbauer, Andreas Ruider, Martin Brockelmann, Michael Lankes, Christian Wolff, Andreas Mühlberger
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Abstract

Many children around the globe suffer from spider phobia. Virtual reality exposure therapy is an effective phobia treatment, but so far predominantly tailored for adults. A gamified approach utilizing gaze interaction would allow for a more child-friendly and engaging experience, and provide the possibility to foster working mechanisms of exposure therapy. We developed an application in which children make spiders change in positively connoted ways (e.g., make them dance or shrink) if sufficient visual attention towards them is captured via eye tracking. Thereby, motivation for and positive affects during exposure towards spiders are aspired. In this pilot study on 21 children without (n = 11) and with fear of spiders (n = 10), we examined positive and negative affect during exposure to a virtual spider and to different gaze-related transformations of the spider within a quasi-experimental design. Within a one-group design, we additionally examined fear of spiders in spider fearful children before and one week after the intervention. We found that significantly more positive than negative affect was induced by the spiders' transformations in children without and with fear of spiders. Fear of spiders was furthermore significantly reduced in spider-fearful children, showing large effect sizes (d > .80). Findings indicate eligibility for future clinical use and evaluation in children with spider phobia.

直视恐惧:利用基于注意力的反馈,让儿童在游戏化虚拟现实中接触蜘蛛。
全球有许多儿童患有蜘蛛恐惧症。虚拟现实暴露疗法是一种有效的恐惧症治疗方法,但迄今为止主要是为成年人量身定制的。利用凝视互动的游戏化方法可以提供更适合儿童、更吸引人的体验,并为培养暴露疗法的工作机制提供可能性。我们开发了一款应用程序,在这款应用程序中,如果通过眼动追踪捕捉到足够的视觉注意力,儿童就能让蜘蛛以积极的方式发生变化(例如,让蜘蛛跳舞或缩小)。这样,在接触蜘蛛的过程中就会产生动机和积极的影响。在这项对 21 名没有蜘蛛恐惧症(11 人)和有蜘蛛恐惧症(10 人)的儿童进行的试验性研究中,我们在准实验设计中考察了儿童在接触虚拟蜘蛛和蜘蛛的不同注视变换时的积极和消极情绪。在单组设计中,我们还考察了害怕蜘蛛的儿童在干预前和干预后一周对蜘蛛的恐惧感。我们发现,在没有蜘蛛恐惧的儿童和有蜘蛛恐惧的儿童中,蜘蛛的变化所引起的积极情绪明显多于消极情绪。此外,害怕蜘蛛的儿童对蜘蛛的恐惧感明显降低,显示出较大的效应大小(d > .80)。研究结果表明,蜘蛛恐惧症儿童今后有资格在临床上使用该疗法并对其进行评估。
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来源期刊
CiteScore
3.60
自引率
5.60%
发文量
130
期刊介绍: Clinical Child Psychology and Psychiatry brings together clinically oriented, peer reviewed work of the highest distinction from an international and multidisciplinary perspective, offering comprehensive coverage of clinical and treatment issues across the range of treatment modalities. Clinical Child Psychology and Psychiatry is interested in advancing theory, practice and clinical research in the realm of child and adolescent psychology and psychiatry and related disciplines. The journal directs its attention to matters of clinical practice, including related topics such as the ethics of treatment and the integration of research into practice. Multidisciplinary in approach, the journal includes work by, and is of interest to, child psychologists, psychiatrists and psychotherapists, nurses, social workers and all other professionals in the fields of child and adolescent psychology and psychiatry.
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