Saleh M. Alhirsan PT, MSc, PhD , Carmen E. Capó-Lugo PT, PhD , Christopher P. Hurt PhD , Gitendra Uswatte PhD , Haiyan Qu PhD , David A. Brown PT, PhD
{"title":"不同类型的增强反馈对脑卒中后快速步行速度表现和内在动机的直接影响","authors":"Saleh M. Alhirsan PT, MSc, PhD , Carmen E. Capó-Lugo PT, PhD , Christopher P. Hurt PhD , Gitendra Uswatte PhD , Haiyan Qu PhD , David A. Brown PT, PhD","doi":"10.1016/j.arrct.2023.100265","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><p>To examine the immediate effects of different types of augmented feedback on walking speed and intrinsic motivation post-stroke.</p></div><div><h3>Design</h3><p>A within-subjects repeated-measures design.</p></div><div><h3>Setting</h3><p>A university rehabilitation center.</p></div><div><h3>Participants</h3><p>Eighteen individuals with chronic stroke hemiparesis with a mean age of 55.67±13.63 years and median stroke onset of 36 (24, 81) months (N=18).</p></div><div><h3>Interventions</h3><p>Not applicable.</p></div><div><h3>Primary outcome</h3><p>Fast walking speed measured on a robotic treadmill for 13 meters without feedback and 13 meters with augmented feedback on each of the 3 experimental conditions: (1) without virtual reality (VR), (2) with a simple VR interface, and (3) with VR-exergame. Intrinsic motivation was measured using the Intrinsic Motivation Inventory (IMI).</p></div><div><h3>Results</h3><p>Although the differences were not statistically significant, fast-walking speed was higher in the augmented feedback without VR (0.86±0.44 m/s); simple VR interface (0.87±0.41 m/s); VR-exergame (0.87±0.44 m/s) conditions than in the fast-walking speed without feedback (0.81±0.40 m/s) condition. The type of feedback had a significant effect on intrinsic motivation (<em>P</em>=.04). The post hoc analysis revealed borderline significance on IMI-interest and enjoyment between the VR-exergame condition and the without-VR condition (<em>P</em>=.091).</p></div><div><h3>Conclusion</h3><p>Augmenting feedback affected the intrinsic motivation and enjoyment of adults with stroke asked to walk fast on a robotic treadmill. Additional studies with larger samples are warranted to examine the relations among these aspects of motivation and ambulation training outcomes.</p></div>","PeriodicalId":72291,"journal":{"name":"Archives of rehabilitation research and clinical translation","volume":"5 2","pages":"Article 100265"},"PeriodicalIF":1.9000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/0b/38/main.PMC10258376.pdf","citationCount":"1","resultStr":"{\"title\":\"The Immediate Effects of Different Types of Augmented Feedback on Fast Walking Speed Performance and Intrinsic Motivation After Stroke\",\"authors\":\"Saleh M. Alhirsan PT, MSc, PhD , Carmen E. Capó-Lugo PT, PhD , Christopher P. Hurt PhD , Gitendra Uswatte PhD , Haiyan Qu PhD , David A. Brown PT, PhD\",\"doi\":\"10.1016/j.arrct.2023.100265\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objective</h3><p>To examine the immediate effects of different types of augmented feedback on walking speed and intrinsic motivation post-stroke.</p></div><div><h3>Design</h3><p>A within-subjects repeated-measures design.</p></div><div><h3>Setting</h3><p>A university rehabilitation center.</p></div><div><h3>Participants</h3><p>Eighteen individuals with chronic stroke hemiparesis with a mean age of 55.67±13.63 years and median stroke onset of 36 (24, 81) months (N=18).</p></div><div><h3>Interventions</h3><p>Not applicable.</p></div><div><h3>Primary outcome</h3><p>Fast walking speed measured on a robotic treadmill for 13 meters without feedback and 13 meters with augmented feedback on each of the 3 experimental conditions: (1) without virtual reality (VR), (2) with a simple VR interface, and (3) with VR-exergame. Intrinsic motivation was measured using the Intrinsic Motivation Inventory (IMI).</p></div><div><h3>Results</h3><p>Although the differences were not statistically significant, fast-walking speed was higher in the augmented feedback without VR (0.86±0.44 m/s); simple VR interface (0.87±0.41 m/s); VR-exergame (0.87±0.44 m/s) conditions than in the fast-walking speed without feedback (0.81±0.40 m/s) condition. The type of feedback had a significant effect on intrinsic motivation (<em>P</em>=.04). The post hoc analysis revealed borderline significance on IMI-interest and enjoyment between the VR-exergame condition and the without-VR condition (<em>P</em>=.091).</p></div><div><h3>Conclusion</h3><p>Augmenting feedback affected the intrinsic motivation and enjoyment of adults with stroke asked to walk fast on a robotic treadmill. Additional studies with larger samples are warranted to examine the relations among these aspects of motivation and ambulation training outcomes.</p></div>\",\"PeriodicalId\":72291,\"journal\":{\"name\":\"Archives of rehabilitation research and clinical translation\",\"volume\":\"5 2\",\"pages\":\"Article 100265\"},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2023-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/0b/38/main.PMC10258376.pdf\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Archives of rehabilitation research and clinical translation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2590109523000174\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"REHABILITATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Archives of rehabilitation research and clinical translation","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2590109523000174","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"REHABILITATION","Score":null,"Total":0}
The Immediate Effects of Different Types of Augmented Feedback on Fast Walking Speed Performance and Intrinsic Motivation After Stroke
Objective
To examine the immediate effects of different types of augmented feedback on walking speed and intrinsic motivation post-stroke.
Design
A within-subjects repeated-measures design.
Setting
A university rehabilitation center.
Participants
Eighteen individuals with chronic stroke hemiparesis with a mean age of 55.67±13.63 years and median stroke onset of 36 (24, 81) months (N=18).
Interventions
Not applicable.
Primary outcome
Fast walking speed measured on a robotic treadmill for 13 meters without feedback and 13 meters with augmented feedback on each of the 3 experimental conditions: (1) without virtual reality (VR), (2) with a simple VR interface, and (3) with VR-exergame. Intrinsic motivation was measured using the Intrinsic Motivation Inventory (IMI).
Results
Although the differences were not statistically significant, fast-walking speed was higher in the augmented feedback without VR (0.86±0.44 m/s); simple VR interface (0.87±0.41 m/s); VR-exergame (0.87±0.44 m/s) conditions than in the fast-walking speed without feedback (0.81±0.40 m/s) condition. The type of feedback had a significant effect on intrinsic motivation (P=.04). The post hoc analysis revealed borderline significance on IMI-interest and enjoyment between the VR-exergame condition and the without-VR condition (P=.091).
Conclusion
Augmenting feedback affected the intrinsic motivation and enjoyment of adults with stroke asked to walk fast on a robotic treadmill. Additional studies with larger samples are warranted to examine the relations among these aspects of motivation and ambulation training outcomes.