{"title":"元空间技术在运动康复中的应用:现在与未来。","authors":"Yong-Seok Jee","doi":"10.12965/jer.2346050.025","DOIUrl":null,"url":null,"abstract":"Due to the development of technological innovation in various fields, human life is improving. Modern society has recently entered an era of technological revolution, and metaverse technology is playing a pivotal role. Metaverse is a compound word of ‘meta,’ a prefix meaning ‘going over,’ and ‘universe.’ Although the metaverse does not yet exist in its entirety, metaverse-like features can be found on various platforms that use the virtual world concept. In our society, the death rate of the elderly and the disabled is decreasing, and life expectancy is increasing due to the development of medical technology. Due to this, there will be more people living with various disabilities or inconveniences in the future, and a time may come when young people will be burdened as caregivers. To prepare for this future, rehabilitation exercises and rehabilitation medicine using the metaverse must be developed. ‘Care robots’ that are recently being developed are good examples. Exercise rehabilitation refers to restoring physical, mental, and social health through human movement to help the elderly and the physically challenged live independent lives. Exercise rehabilitation includes the concept of holistic health service that helps patients perform daily life activities and also serves as a prevention and recovery program for physical, mental, and social health. Currently, and in the future, the supply of exercise rehabilitation programs for the disabled, the elderly, and patients is insufficient compared to demand. To address this issue, virtual exercise rehabilitation programs have recently been developed for weak and injured populations. The metaverse is an interactive simulation that allows users to have experiences similar to reality in a virtual space created through computer hardware and software. Metaverse users can use sensory organs such as sight, hearing, and touch to realize movement in the virtual world. Metaverse technology for exercise rehabilitation is attracting the interest of the public as the number of users grows. Furthermore, the effectiveness, efficiency, and convenience of exercise rehabilitation using the metaverse have also been reported through various studies. That is, the metaverse exercise rehabilitation program has been used to treat Parkinson’s disease (Griffin et al., 2011), traumatic brain injury (Ustinova and Perkins, 2013), arthritis (Iversen et al., 2014), Alzheimer disease (White and Moussavi, 2016), strokes (Laver et al., 2017), spinal injuries (SaadonGrosman and Arzy, 2017), and multiple sclerosis (Hsieh et al., 2020). In addition, exercise rehabilitation programs using the metaverse are being utilized and studied in fields related to various diseases. Metaverse technology has been reported to increase patient satisfaction due to its usefulness and positive user interaction. However, there are also reports that ‘presence,’ which is important in metaverse technology, does not significantly affect satisfaction. In other words, an environment that can increase the sense of presence in the metaverse environment must be built. As mentioned above, it is clear that metaverse technology is an essential factor in exercise rehabilitation. However, technological advances will be required, such as increased presence, more efficient software development, and various treatment contents.","PeriodicalId":15771,"journal":{"name":"Journal of Exercise Rehabilitation","volume":"19 2","pages":"93-94"},"PeriodicalIF":1.2000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/49/30/jer-19-2-93.PMC10164525.pdf","citationCount":"2","resultStr":"{\"title\":\"Application of metaverse technology to exercise rehabilitation: present and future.\",\"authors\":\"Yong-Seok Jee\",\"doi\":\"10.12965/jer.2346050.025\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Due to the development of technological innovation in various fields, human life is improving. Modern society has recently entered an era of technological revolution, and metaverse technology is playing a pivotal role. Metaverse is a compound word of ‘meta,’ a prefix meaning ‘going over,’ and ‘universe.’ Although the metaverse does not yet exist in its entirety, metaverse-like features can be found on various platforms that use the virtual world concept. In our society, the death rate of the elderly and the disabled is decreasing, and life expectancy is increasing due to the development of medical technology. Due to this, there will be more people living with various disabilities or inconveniences in the future, and a time may come when young people will be burdened as caregivers. To prepare for this future, rehabilitation exercises and rehabilitation medicine using the metaverse must be developed. ‘Care robots’ that are recently being developed are good examples. Exercise rehabilitation refers to restoring physical, mental, and social health through human movement to help the elderly and the physically challenged live independent lives. Exercise rehabilitation includes the concept of holistic health service that helps patients perform daily life activities and also serves as a prevention and recovery program for physical, mental, and social health. Currently, and in the future, the supply of exercise rehabilitation programs for the disabled, the elderly, and patients is insufficient compared to demand. To address this issue, virtual exercise rehabilitation programs have recently been developed for weak and injured populations. The metaverse is an interactive simulation that allows users to have experiences similar to reality in a virtual space created through computer hardware and software. Metaverse users can use sensory organs such as sight, hearing, and touch to realize movement in the virtual world. Metaverse technology for exercise rehabilitation is attracting the interest of the public as the number of users grows. Furthermore, the effectiveness, efficiency, and convenience of exercise rehabilitation using the metaverse have also been reported through various studies. That is, the metaverse exercise rehabilitation program has been used to treat Parkinson’s disease (Griffin et al., 2011), traumatic brain injury (Ustinova and Perkins, 2013), arthritis (Iversen et al., 2014), Alzheimer disease (White and Moussavi, 2016), strokes (Laver et al., 2017), spinal injuries (SaadonGrosman and Arzy, 2017), and multiple sclerosis (Hsieh et al., 2020). In addition, exercise rehabilitation programs using the metaverse are being utilized and studied in fields related to various diseases. Metaverse technology has been reported to increase patient satisfaction due to its usefulness and positive user interaction. However, there are also reports that ‘presence,’ which is important in metaverse technology, does not significantly affect satisfaction. In other words, an environment that can increase the sense of presence in the metaverse environment must be built. As mentioned above, it is clear that metaverse technology is an essential factor in exercise rehabilitation. However, technological advances will be required, such as increased presence, more efficient software development, and various treatment contents.\",\"PeriodicalId\":15771,\"journal\":{\"name\":\"Journal of Exercise Rehabilitation\",\"volume\":\"19 2\",\"pages\":\"93-94\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/49/30/jer-19-2-93.PMC10164525.pdf\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Exercise Rehabilitation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.12965/jer.2346050.025\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"REHABILITATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Exercise Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12965/jer.2346050.025","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"REHABILITATION","Score":null,"Total":0}
Application of metaverse technology to exercise rehabilitation: present and future.
Due to the development of technological innovation in various fields, human life is improving. Modern society has recently entered an era of technological revolution, and metaverse technology is playing a pivotal role. Metaverse is a compound word of ‘meta,’ a prefix meaning ‘going over,’ and ‘universe.’ Although the metaverse does not yet exist in its entirety, metaverse-like features can be found on various platforms that use the virtual world concept. In our society, the death rate of the elderly and the disabled is decreasing, and life expectancy is increasing due to the development of medical technology. Due to this, there will be more people living with various disabilities or inconveniences in the future, and a time may come when young people will be burdened as caregivers. To prepare for this future, rehabilitation exercises and rehabilitation medicine using the metaverse must be developed. ‘Care robots’ that are recently being developed are good examples. Exercise rehabilitation refers to restoring physical, mental, and social health through human movement to help the elderly and the physically challenged live independent lives. Exercise rehabilitation includes the concept of holistic health service that helps patients perform daily life activities and also serves as a prevention and recovery program for physical, mental, and social health. Currently, and in the future, the supply of exercise rehabilitation programs for the disabled, the elderly, and patients is insufficient compared to demand. To address this issue, virtual exercise rehabilitation programs have recently been developed for weak and injured populations. The metaverse is an interactive simulation that allows users to have experiences similar to reality in a virtual space created through computer hardware and software. Metaverse users can use sensory organs such as sight, hearing, and touch to realize movement in the virtual world. Metaverse technology for exercise rehabilitation is attracting the interest of the public as the number of users grows. Furthermore, the effectiveness, efficiency, and convenience of exercise rehabilitation using the metaverse have also been reported through various studies. That is, the metaverse exercise rehabilitation program has been used to treat Parkinson’s disease (Griffin et al., 2011), traumatic brain injury (Ustinova and Perkins, 2013), arthritis (Iversen et al., 2014), Alzheimer disease (White and Moussavi, 2016), strokes (Laver et al., 2017), spinal injuries (SaadonGrosman and Arzy, 2017), and multiple sclerosis (Hsieh et al., 2020). In addition, exercise rehabilitation programs using the metaverse are being utilized and studied in fields related to various diseases. Metaverse technology has been reported to increase patient satisfaction due to its usefulness and positive user interaction. However, there are also reports that ‘presence,’ which is important in metaverse technology, does not significantly affect satisfaction. In other words, an environment that can increase the sense of presence in the metaverse environment must be built. As mentioned above, it is clear that metaverse technology is an essential factor in exercise rehabilitation. However, technological advances will be required, such as increased presence, more efficient software development, and various treatment contents.
期刊介绍:
The Journal of Exercise Rehabilitation is the official journal of the Korean Society of Exercise Rehabilitation, and is published six times a year. Supplementary issues may be published. Its official abbreviation is "J Exerc Rehabil". It was launched in 2005. The title of the first volume was Journal of the Korean Society of Exercise Rehabilitation (pISSN 1976-6319). The journal title was changed to Journal of Exercise Rehabilitation from Volume 9 Number 2, 2013. The effects of exercise rehabilitation are very broad and in some cases exercise rehabilitation has different treatment areas than traditional rehabilitation. Exercise rehabilitation can be presented as a solution to new diseases in modern society and it can replace traditional medicine in economically disadvantaged areas. Exercise rehabilitation is very effective in overcoming metabolic diseases and also has no side effects. Furthermore, exercise rehabilitation shows new possibility for neuropsychiatric diseases, such as depression, autism, attention deficit hyperactivity disorder, schizophrenia, etc. The purpose of the Journal of Exercise Rehabilitation is to identify the effects of exercise rehabilitation on a variety of diseases and to identify mechanisms for exercise rehabilitation treatment. The Journal of Exercise Rehabilitation aims to serve as an intermediary for objective and scientific validation on the effects of exercise rehabilitation worldwide. The types of manuscripts include research articles, review articles, and articles invited by the Editorial Board. The Journal of Exercise Rehabilitation contains 6 sections: Basic research on exercise rehabilitation, Clinical research on exercise rehabilitation, Exercise rehabilitation pedagogy, Exercise rehabilitation education, Exercise rehabilitation psychology, and Exercise rehabilitation welfare.