使用全局到局部的控制来创建多样式的地形

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jian Zhang , Chen Li , Peichi Zhou , Changbo Wang , Gaoqi He , Hong Qin
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引用次数: 4

摘要

在现实世界中,不同地区的自然地形的外观风格差异很大,在计算机图形学中,迫切需要有效地生成具有一定风格的逼真地形。在本文中,我们提出了一种新的神经网络方法,可以直接从真实地形数据中学习和推断多类型地形的快速合成。关键思想是明确设计一个条件生成对抗网络(GAN),该网络鼓励并支持在潜在空间中最大距离嵌入习得风格。为了实现这个功能,我们首先收集一个数据集,该数据集在其样式属性中显示出明显的地形样式多样性。其次,我们设计了多个能够区分不同地形风格的鉴别器。第三,利用判别器提取不同空间尺度的地形特征,使所开发的生成器能够融合细尺度和粗尺度样式生成新的地形。在我们的实验中,我们从真实的地形数据中收集了10个典型的地形数据集,覆盖了广泛的区域。我们的方法通过全局到局部的样式控制成功地生成了逼真的地形。实验结果表明,该神经网络可以生成高保真度的自然地形,便于地形创作任务的风格插值和风格混合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Authoring multi-style terrain with global-to-local control

Authoring multi-style terrain with global-to-local control

The appearance styles of natural terrains vary significantly from region to region in real world, and there is a strong need to effectively produce realistic terrain with certain style in computer graphics. In this paper, we advocate a novel neural network approach to the rapid synthesis of multi-style terrains that could directly learn and infer from real terrain data. The key idea is to explicitly devise a conditional generative adversarial network (GAN) which encourages and favors the maximum-distance embedding of acquired styles in the latent space. Towards this functionality, we first collect a dataset that exhibits apparent terrain style diversity in their style attributes. Second, we design multiple discriminators that can distinguish different terrain styles. Third, we employ discriminators to extract terrain features in different spatial scales, so that the developed generator can produce new terrains by fusing the finer-scale and coarser-scale styles. In our experiments, we collect 10 typical terrain datasets from real terrain data that cover a wide range of regions. Our approach successfully generates realistic terrains with global-to-local style control. The experimental results have confirmed our neural network can produce natural terrains with high fidelity, which are user-friendly to style interpolation and style mixing for the terrain authoring task.

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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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