使用磷应用程序提高学习成果的影响从早期知识和反应回顾

Yomianus Bura, A. Jufriansah, P. Donuata
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引用次数: 1

摘要

本研究旨在确定使用磷应用程序是否会影响学生的先验知识和学生的反应方面的学习成果。本研究在高中进行,采用准实验研究方法(quasi-experimental)。本研究的设计模式为前测后测,采用随机设计,在学习前进行初始测试,在学习后进行最终测试。在本研究中,两个班级作为实验班的代表,参与了使用Phyphox媒介学习假设演绎思维策略的行为。相比之下,对照类被用作Phyphox工具的比较。结果表明,实验班学生的学习成绩明显优于对照组学生。从N-Gain值与假设检验结果的比较数据可以看出。几个协变量参数也支持这一研究。实际贡献值和各参数相对贡献值的百分比变化表明测试得到了改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Using Phyphox Applications to Improve Learning Outcomes Reviewed from Early Knowledge and Response
This study aims to determine whether or not using the phyphox application affects student learning outcomes in terms of prior knowledge and student responses. This research was conducted in high school, using a quasi-experimental research method (quasi-experimental). The design model of this research was pre-test and post-test using a randomized design by giving an initial test before learning and a final test after learning. In this study, two classes were involved as representatives of the experimental class, given the behavior of learning hypothetical deductive thinking strategies using Phyphox media. In contrast, the control class was used as a comparison of Phyphox tools. The results showed that the experimental class students' learning outcomes were superior to those of the control class. It is shown in the comparison data of the N-Gain value and the results of hypothesis testing. Several covariate parameters also support this research. The percentage change in the practical contribution's value and each parameter's relative contributions shows that the test has improved.
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