模拟媒体与数字媒体在工程教学中的比较

Gisele Lopes de Carvalho, Vinicius Albuquerque Fulgêncio, A. Iannicelli
{"title":"模拟媒体与数字媒体在工程教学中的比较","authors":"Gisele Lopes de Carvalho, Vinicius Albuquerque Fulgêncio, A. Iannicelli","doi":"10.4025/actascieduc.v43i1.51075","DOIUrl":null,"url":null,"abstract":"Form representation is essential for any area that involves the creation of artefacts, since without it the project is just an idea in the mental field. In general terms, it is the ability to perceive and understand shapes and represent them through perspectives and orthographic views, as well as through models and geometric models. Given the issues raised, it is possible to understand the importance of knowledge related to the graphic representation of architecture for professionals involved with the Aeco Industry (Architecture, Engineering, Construction and Operation) and, also the relevance of graphic geometry disciplines on the development of Visiographic Three-dimensional Capacity. So, this paper aims to investigate the impact caused by the use of traditional and digital media in the teaching of graphic representation. To this end, two groups of students were compared, one exposed to the use of both media - analogic and digital - and another that used just digital media. From the application of questionnaires, it was possible to identify the student’s profile, their preferences of media and difficulties encountered. The work presumes that students exposed to more disciplines of graphic geometry will have less difficulties compared to those who had less contact. The main results indicated that: there is a preference, in both groups, for digital media to perform practical activities; the need to adapt the content to each specific engineering and that the most significant difficulties were related to work management, regardless of the media used.","PeriodicalId":30216,"journal":{"name":"Acta Scientiarum Education","volume":"7 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A comparison between analogic and digital media in Engineering teaching\",\"authors\":\"Gisele Lopes de Carvalho, Vinicius Albuquerque Fulgêncio, A. Iannicelli\",\"doi\":\"10.4025/actascieduc.v43i1.51075\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Form representation is essential for any area that involves the creation of artefacts, since without it the project is just an idea in the mental field. In general terms, it is the ability to perceive and understand shapes and represent them through perspectives and orthographic views, as well as through models and geometric models. Given the issues raised, it is possible to understand the importance of knowledge related to the graphic representation of architecture for professionals involved with the Aeco Industry (Architecture, Engineering, Construction and Operation) and, also the relevance of graphic geometry disciplines on the development of Visiographic Three-dimensional Capacity. So, this paper aims to investigate the impact caused by the use of traditional and digital media in the teaching of graphic representation. To this end, two groups of students were compared, one exposed to the use of both media - analogic and digital - and another that used just digital media. From the application of questionnaires, it was possible to identify the student’s profile, their preferences of media and difficulties encountered. The work presumes that students exposed to more disciplines of graphic geometry will have less difficulties compared to those who had less contact. The main results indicated that: there is a preference, in both groups, for digital media to perform practical activities; the need to adapt the content to each specific engineering and that the most significant difficulties were related to work management, regardless of the media used.\",\"PeriodicalId\":30216,\"journal\":{\"name\":\"Acta Scientiarum Education\",\"volume\":\"7 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Acta Scientiarum Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4025/actascieduc.v43i1.51075\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Acta Scientiarum Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4025/actascieduc.v43i1.51075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

形式表示对于任何涉及人工制品创造的领域都是必不可少的,因为没有它,项目只是精神领域中的一个想法。一般来说,它是感知和理解形状的能力,并通过透视和正交视图,以及通过模型和几何模型来表示它们。考虑到所提出的问题,有可能理解与建筑图形表示相关的知识对于参与Aeco行业(建筑、工程、施工和运营)的专业人士的重要性,以及图形几何学科与可视化三维能力发展的相关性。因此,本文旨在探讨使用传统媒体和数字媒体在图形表示教学中所产生的影响。为此,研究人员对两组学生进行了比较,一组同时使用模拟和数字媒体,另一组只使用数字媒体。通过问卷调查的应用,可以确定学生的概况,他们对媒体的偏好和遇到的困难。这项研究假设接触更多图形几何学科的学生比接触较少的学生遇到的困难要少。主要结果表明:两组学生都倾向于使用数字媒体进行实践活动;需要使内容适应每一个具体的工程,最重要的困难是与工作管理有关,而不管使用的媒介是什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison between analogic and digital media in Engineering teaching
Form representation is essential for any area that involves the creation of artefacts, since without it the project is just an idea in the mental field. In general terms, it is the ability to perceive and understand shapes and represent them through perspectives and orthographic views, as well as through models and geometric models. Given the issues raised, it is possible to understand the importance of knowledge related to the graphic representation of architecture for professionals involved with the Aeco Industry (Architecture, Engineering, Construction and Operation) and, also the relevance of graphic geometry disciplines on the development of Visiographic Three-dimensional Capacity. So, this paper aims to investigate the impact caused by the use of traditional and digital media in the teaching of graphic representation. To this end, two groups of students were compared, one exposed to the use of both media - analogic and digital - and another that used just digital media. From the application of questionnaires, it was possible to identify the student’s profile, their preferences of media and difficulties encountered. The work presumes that students exposed to more disciplines of graphic geometry will have less difficulties compared to those who had less contact. The main results indicated that: there is a preference, in both groups, for digital media to perform practical activities; the need to adapt the content to each specific engineering and that the most significant difficulties were related to work management, regardless of the media used.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Acta Scientiarum  Education
Acta Scientiarum Education Social Sciences-Education
CiteScore
0.10
自引率
0.00%
发文量
32
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信