交互式纹理传输的通用框架

Yifang Men, Z. Lian, Yingmin Tang, Jianguo Xiao
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引用次数: 23

摘要

在本文中,我们提出了一个通用的解决方案,以更好地保留局部结构和视觉丰富性的交互式纹理传输问题。由于任务的多样性和所需用户指导的简单性,这是具有挑战性的。我们的通用框架的核心思想是使用多个自定义通道来动态地指导合成过程。在交互性方面,用户可以通过语义通道控制风格化纹理的空间分布。通过结构信息的自动提取和传播两阶段获得结构引导,为初始化提供先验,并通过搜索具有结构相干性的最近邻域(NNF)来保留显著结构。同时,利用纹理一致性来保持与源图像的相似风格。此外,我们利用改进的PatchMatch扩展了NNF和矩阵运算,以高速获得具有更丰富几何信息的可转换源补丁。通过与最先进的算法进行广泛的比较,我们证明了我们的方法在各种场景中的有效性和优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Common Framework for Interactive Texture Transfer
In this paper, we present a general-purpose solution to interactive texture transfer problems that better preserves both local structure and visual richness. It is challenging due to the diversity of tasks and the simplicity of required user guidance. The core idea of our common framework is to use multiple custom channels to dynamically guide the synthesis process. For interactivity, users can control the spatial distribution of stylized textures via semantic channels. The structure guidance, acquired by two stages of automatic extraction and propagation of structure information, provides a prior for initialization and preserves the salient structure by searching the nearest neighbor fields (NNF) with structure coherence. Meanwhile, texture coherence is also exploited to maintain similar style with the source image. In addition, we leverage an improved PatchMatch with extended NNF and matrix operations to obtain transformable source patches with richer geometric information at high speed. We demonstrate the effectiveness and superiority of our method on a variety of scenes through extensive comparisons with state-of-the-art algorithms.
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