具有运动和认知成分的沉浸式虚拟任务:成人和老年人跌倒者和非跌倒者的可行性研究。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Jéssica Maria Ribeiro Bacha, Guido Augusto Faria Pereira, Izaura Beatriz Araújo Novais Silva, Da Hee Chun Kim, Aline Bertomcini Massaro, Karina Santos Vieira, Camilia Torriani-Pasin, Judith E Deutsch, Roseli de Deus Lopes, José Eduardo Pompeu
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引用次数: 0

摘要

本研究的目的是比较一种沉浸式虚拟现实系统的可行性、安全性和满意度,该系统专门用于老年人跌倒者、非跌倒者和成年人的认知-感觉-运动训练。这是一项横断面观察性研究,对20名成年人、20名未跌倒的老年人和20名跌倒的老年人进行了评估。主要结局以安全性和满意度评估可行性。安全结果与沉浸式虚拟现实系统(IVRS)体验过程中发生的不良事件相关,通过模拟器疾病问卷和记录参与者报告的跌倒、疼痛或任何不适来评估。满意度通过一份结构化的问卷进行评估,在体验IVRS 10分钟后回答。采用单向方差分析或Kruskal-Wallis检验和Bonferroni事后检验对数据进行评估。结果表明,IVRS是安全的,参与者对该系统有良好的满意度。大多数参与者没有症状(93.6%)或有轻微晕机症状(6.0%)。没有发生与IVRS相关的跌倒或疼痛。IVRS适用于成人、非老年人和老年人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers.

The objective of the present study was to compare the feasibility, safety, and satisfaction of an immersive virtual reality system developed specifically for cognitive-sensory-motor training among older adult fallers and nonfallers and adult individuals. This was a cross-sectional observational study, and 20 adults, 20 nonfaller older adults, and 20 faller older adults were assessed. The primary outcome was feasibility assessed with safety and satisfaction measures. Safety outcomes were associated with adverse events occurred during the experience with the immersive virtual reality system (IVRS), assessed through the Simulator Sickness Questionnaire and by registering the falls, pain, or any discomfort reported by the participants. Satisfaction was assessed with a structured questionnaire, answered after 10 minutes of experiencing the IVRS. The dates were assessed with one-way analysis of variance or the Kruskal-Wallis test and Bonferroni post hoc test. The results showed that the IVRS was safe and the participants related good satisfaction with the system. Most of participants related no symptoms (93.6 percent) or light cybersickness symptoms (6.0 percent). There were no occurrences of falls or pain associated with the IVRS. The IVRS was feasible for adults and nonfaller and faller older adults.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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