游戏规则:为什么资本问题会影响学校基于数字游戏的语言学习

IF 2.3 Q1 EDUCATION & EDUCATIONAL RESEARCH
CALICO Journal Pub Date : 2018-08-25 DOI:10.1558/CJ.35099
Carolyn Blume
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引用次数: 9

摘要

虽然人们越来越认识到数字游戏在语言学习方面的潜力,但在休闲和教学环境中,英语作为外语(EFL)教师对其的使用相对较少。一方面是关于学校教育的适当性质的假设,另一方面是关于适当的休闲追求的假设,调解了对数字游戏的信念,从而产生了许多教育工作者对游戏的怀疑态度。他们对基于数字游戏的语言学习(DGBLL)的贬低对语言学习有影响,不仅在技能和态度方面,而且在语言资本的发展方面。本文的目的是利用习惯的概念来研究教育工作者边缘化DGBLL的原因,以及这种教学决策对语言资本发展的影响。鉴于新兴的经验基础,本文采用理论方法将观察到的趋势背景化。文章最后讨论了教师介导的DGBLL在获取和公平方面的重要性,然后提出了整合DGBLL以实现这些目标的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing By Their Rules: Why Issues of Capital (Should) Influence Digital Game-Based Language Learning in Schools
While digital gameplaying is increasingly recognized for its potential for language learning, its use among English as a foreign language (EFL) teachers in both leisure and pedagogical contexts is comparatively meagre. Assumptions regarding the appropriate nature of schooling on the one hand and appropriate leisure pursuits on the other mediate beliefs about digital gaming to generate skepticism of gameplaying among many educators. Their devaluation of digital game-based language learning (DGBLL) has implications for language learning, not just in terms of skills and attitudes, but in regard to the development of linguistic capital. The purpose of this article is to use the concept of habitus to examine the reasons why educators marginalize DGBLL and the implications of such pedagogic decisions on the development of linguistic capital. Given the emergent empirical base, this contribution adopts a theoretical approach to contextualize observed trends. The article concludes by discussing the importance of teacher-mediated DGBLL for reasons of access and equity before recommending ways of integrating DGBLL to achieve these goals.
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来源期刊
CALICO Journal
CALICO Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
10.00%
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0
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