巴基斯坦卡拉奇地区大学生网络成瘾及网络游戏与家庭功能的关系

IF 0.1 Q4 SOCIAL SCIENCES, INTERDISCIPLINARY
M. Zafar
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引用次数: 0

摘要

在巴基斯坦,学生网瘾是一个长期的社会问题。为了解决这个问题,父母的监督是必要的。本研究通过对巴基斯坦卡拉奇的大学生进行研究,确定了网络游戏障碍与家庭功能之间的联系。这是一项横断面研究,通过多阶段分层抽样技术选择了350名大学生。一份经过验证的结构化问卷评估了家庭功能和网络成瘾。使用多元逻辑回归分析数据,以确定家庭功能与网络游戏障碍之间的关联。总的来说,66%的学生被发现沉迷于电子游戏,39%的学生在家庭中的角色不足。解决问题的能力下降(调整奇数比AOR为2.02,95% CI为1.35-5.96,p值为0.002),家庭角色下降(AOR为2.99,95% CI为1.23-5.75,p值为0.004)和沟通能力差(AOR为0.91,95% CI为0.59-2.94,p值为0.567)与严重的网络游戏障碍有关。本研究揭示了家庭功能破裂与网络成瘾之间的密切联系,并为年轻人网络成瘾中涉及的个人与人际风险因素之间复杂的相互作用提供了新的证据。关键词:游戏,家庭,网瘾,学生,大学
本文章由计算机程序翻译,如有差异,请以英文原文为准。
University Students’ Internet Addiction and the Relationship Between Online Gaming and Family Function in Karachi, Pakistan
Internet addiction in the student population is a chronic social issue in Pakistan. Parental supervision is required to counter the issue. This study identifies an association between online gaming disorder and family functions by studying university students in Karachi, Pakistan. It is a cross-sectional study and 350 university students were selected through a multi-stage stratified sampling technique. A validated and structured questionnaire assessed family functioning and internet addiction. Data was analyzed using a multivariate logistic regression to identify associations between family function and online gaming disorders. In total, 66 per cent of students were found to be addicted to videogames and 39 per cent of students were deficient in their role in the family. The decreased problem solving skills (Adjusted Odd Ratio AOR 2.02, 95 per cent CI 1.35-5.96, p-value 0.002), decreased roles in the family (AOR 2.99, 95 per cent CI 1.23-5.75, p-value 0.004) and bad communication skills (AOR 0.91, 95 per cent CI 0.59-2.94, p-value 0.567) were associated with severe online gaming disorder. This study reveals a strong association between disrupted family functions and internet addiction and provides new evidence on the complex interaction between individuals and interpersonal risk factors involved in addiction among young adults. Keywords: Games, Family, Internet Addiction, Students, University
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