{"title":"亲社会选择中的行善与避恶:道德偏好假说的精细检验与延伸","authors":"Ben M. Tappin, V. Capraro","doi":"10.2139/ssrn.3175207","DOIUrl":null,"url":null,"abstract":"Prosociality is fundamental to human social life, and, accordingly, much research has attempted to explain human prosocial behavior. Capraro and Rand (Judgment and Decision Making, 13, 99-111, 2018) recently provided experimental evidence that prosociality in anonymous, one-shot interactions (such as Prisoner’s Dilemma and Dictator Game experiments) is not driven by outcome-based social preferences – as classically assumed – but by a generalized morality preference for “doing the right thing”. Here we argue that the key experiments reported in Capraro and Rand (2018) comprise prominent methodological confounds and open questions that bear on influential psychological theory. Specifically, their design confounds: (i) preferences for efficiency with self-interest; and (ii) preferences for action with preferences for morality. Furthermore, their design fails to dissociate the preference to do “good” from the preference to avoid doing “bad”. We thus designed and conducted a preregistered, refined and extended test of the morality preference hypothesis (N=801). Consistent with this hypothesis, our findings indicate that prosociality in the anonymous, one-shot Dictator Game is driven by preferences for doing the morally right thing. Inconsistent with influential psychological theory, however, our results suggest the preference to do “good” was as potent as the preference to avoid doing “bad” in this case.","PeriodicalId":10477,"journal":{"name":"Cognitive Social Science eJournal","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"66","resultStr":"{\"title\":\"Doing Good vs. Avoiding Bad in Prosocial Choice: A Refined Test and Extension of the Morality Preference Hypothesis\",\"authors\":\"Ben M. Tappin, V. Capraro\",\"doi\":\"10.2139/ssrn.3175207\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prosociality is fundamental to human social life, and, accordingly, much research has attempted to explain human prosocial behavior. Capraro and Rand (Judgment and Decision Making, 13, 99-111, 2018) recently provided experimental evidence that prosociality in anonymous, one-shot interactions (such as Prisoner’s Dilemma and Dictator Game experiments) is not driven by outcome-based social preferences – as classically assumed – but by a generalized morality preference for “doing the right thing”. Here we argue that the key experiments reported in Capraro and Rand (2018) comprise prominent methodological confounds and open questions that bear on influential psychological theory. Specifically, their design confounds: (i) preferences for efficiency with self-interest; and (ii) preferences for action with preferences for morality. Furthermore, their design fails to dissociate the preference to do “good” from the preference to avoid doing “bad”. We thus designed and conducted a preregistered, refined and extended test of the morality preference hypothesis (N=801). Consistent with this hypothesis, our findings indicate that prosociality in the anonymous, one-shot Dictator Game is driven by preferences for doing the morally right thing. Inconsistent with influential psychological theory, however, our results suggest the preference to do “good” was as potent as the preference to avoid doing “bad” in this case.\",\"PeriodicalId\":10477,\"journal\":{\"name\":\"Cognitive Social Science eJournal\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-05-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"66\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Social Science eJournal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2139/ssrn.3175207\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Social Science eJournal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3175207","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 66
摘要
亲社会性是人类社会生活的基础,因此,许多研究试图解释人类的亲社会行为。Capraro和Rand (Judgment and Decision Making, 13,99 -111, 2018)最近提供的实验证据表明,匿名、一次性互动(如囚徒困境和独裁者游戏实验)中的亲社会性不是由基于结果的社会偏好驱动的——正如经典假设的那样——而是由“做正确的事”的普遍道德偏好驱动的。在这里,我们认为,在卡普拉罗和兰德(2018)报告的关键实验包括突出的方法混淆和开放性问题,这些问题与有影响力的心理学理论有关。具体来说,它们的设计混淆了:(1)效率偏好与自身利益;(2)行为偏好与道德偏好。此外,他们的设计未能将做“好事”的偏好与避免做“坏事”的偏好分离开来。因此,我们设计并进行了一个预先登记的、完善的和扩展的道德偏好假设的测试(N=801)。与这一假设一致,我们的研究结果表明,匿名、一次性独裁者游戏中的亲社会行为是由做道德上正确的事情的偏好所驱动的。然而,与有影响力的心理学理论不一致的是,我们的结果表明,在这种情况下,做“好事”的偏好与避免做“坏事”的偏好同样有效。
Doing Good vs. Avoiding Bad in Prosocial Choice: A Refined Test and Extension of the Morality Preference Hypothesis
Prosociality is fundamental to human social life, and, accordingly, much research has attempted to explain human prosocial behavior. Capraro and Rand (Judgment and Decision Making, 13, 99-111, 2018) recently provided experimental evidence that prosociality in anonymous, one-shot interactions (such as Prisoner’s Dilemma and Dictator Game experiments) is not driven by outcome-based social preferences – as classically assumed – but by a generalized morality preference for “doing the right thing”. Here we argue that the key experiments reported in Capraro and Rand (2018) comprise prominent methodological confounds and open questions that bear on influential psychological theory. Specifically, their design confounds: (i) preferences for efficiency with self-interest; and (ii) preferences for action with preferences for morality. Furthermore, their design fails to dissociate the preference to do “good” from the preference to avoid doing “bad”. We thus designed and conducted a preregistered, refined and extended test of the morality preference hypothesis (N=801). Consistent with this hypothesis, our findings indicate that prosociality in the anonymous, one-shot Dictator Game is driven by preferences for doing the morally right thing. Inconsistent with influential psychological theory, however, our results suggest the preference to do “good” was as potent as the preference to avoid doing “bad” in this case.