基于博弈的行人-自动车辆交互仿真与研究

G. Pappas, J. Siegel, E. Kassens-Noor, Jacob Rutkowski, K. Politopoulos, A. Zorpas
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引用次数: 2

摘要

我们确定了对增强行人-车辆模拟工具的需求,并构建了这样一个工具来探索行人“玩家”与虚拟人类和自动车辆在城市环境中发生的不同场景之间的互动。我们首先介绍当代的研究工具,然后提出设计和开发一个新的桌面应用程序,以方便行人的观点研究。然后,我们进行了一个三步用户体验实验,其中一小部分参与者在使用应用程序之前和之后回答问题,在不同的过马路场景中与虚拟人和自动车辆进行交互。在虚拟世界中观察到的行为结果,特别是当受到结果的激励时,往往会很好地模拟现实生活,从而为设计选择提供信息。从模拟中,我们观察到人类与车辆相互作用的有价值的见解。在完成初步测试后,我们对工具的设计进行了迭代,并最终对虚拟环境中发生的三种场景进行了89人参与的人车交互研究。我们的工具提高了参与者对自动驾驶汽车及其能力和局限性的认识,这是克服公众对自动驾驶汽车不信任的重要一步。我们还发现,与其他情况相比,参与者更不相信人类和技术是司机,行人在带有自动驾驶指示器的车辆周围感到更安全。此外,我们注意到,随着接触次数的增加,研究参与者对自动驾驶汽车的感觉越来越安全。这些初步结果,以及该工具设计的有效性,可能会为未来自动驾驶汽车及其人机交互的社会技术设计提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions
We identify the need for enhanced pedestrian–vehicle simulation tools and build such a tool to explore the interaction among pedestrian “players” and virtual human- and automated-vehicles for different scenarios taking place in an urban environment. We first present contemporary research tools and then propose the design and development of a new desktop application that facilitates pedestrian-point-of-view research. We then conduct a three-step user experience experiment, in which a small number of participants answer questions before and after using the application to interact with virtual human and automated vehicles in diverse road-crossing scenarios. Behavioral results observed in virtuality, especially when motivated by consequence, tend to simulate real life sufficiently well to inform design choices. From the simulation, we observed valuable insights into human–vehicle interactions. Upon completing this preliminary testing, we iterated the tool’s design and ultimately conducted an 89-participant study of human–vehicle interactions for three scenarios taking place in a virtual environment. Our tool raised participant awareness of autonomous vehicles and their capabilities and limitations, which is an important step in overcoming public distrust of AVs. We additionally saw that participants trust humans and technology less as drivers than in other contexts, and that pedestrians feel safer around vehicles with autonomy indicators. Further, we note that study participants increasingly feel safe with automated vehicles with increased exposure. These preliminary results, as well as the efficacy of the tool’s design, may inform future socio-technical design for automated vehicles and their human interactions.
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