基于PBL的多媒体互动开发的抛物线,以提高学习者的学习成果

A. Rohman, K. Kosim, I. Gunada, Hikmawati Hikmawati
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引用次数: 3

摘要

各级教育的物理学习过程中仍然面临着一些困难,特别是交互式多媒体的使用仍然缺乏,这就要求教育工作者创新地开发交互式多媒体,以提高学习兴趣和学生的学习成果。本研究是一项发展性研究,旨在建立有效、有效和实用的基于问题学习的交互式多媒体,以改善学生在抛物线运动材料上的学习成果。本研究使用的研究开发模型是一个由定义、设计、开发和传播组成的4D模型。本开发研究的工具包括交互式多媒体、教学大纲、教案、LKPD、测试工具。本研究使用的数据收集技术为专家验证、有限试验和学生反馈。结果显示,互动多媒体的平均分为3.12分,为非常好类;教学大纲的平均分为78.08%,为非常有效类;教案的平均分为73.66%,为相当有效类;LKPD的平均分为75.50%,为非常有效类;测试仪器的平均分为77.60%,为非常有效类。基于基于问题的学习的交互式多媒体有效使用,平均得分为3.04,类别非常好,并且有效使用是因为有学习成果的增加,n增益值为0.49,具有中等类别。基于抛物线运动材料的基于问题学习的交互式多媒体在学习中是有效的、实用的、有效的,适合在学习过程中使用,并被证明可以提高学生的认知学习成果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Multimedia Interaktif Berbasis PBL pada Materi Gerak Parabola untuk Meningkatkan Hasil Belajar Peserta Didik
The process of learning physics at various levels of education is still faced with several difficulties, especially the use of interactive multimedia which is still lacking so that educators are required to innovate to develop interactive multimedia to increase interest in learning and student learning outcomes. This research is a development research that aims to produce interactive multimedia based on problem based learning that is valid, effective, and practical to improve student learning outcomes on parabolic motion material. The research development model used in this study is a 4D (four D) model consisting of define, design, develop and disseminate. The instruments in this development research consist of interactive multimedia, syllabus, lesson plans, LKPD, test instruments. The data collection techniques used in this study were expert validation, limited trials and student responses. The results showed that interactive multimedia had an average score of 3.12 with a very good category, the syllabus had a score of 78.08% with a very valid category, lesson plans had a score of 73.66% with a fairly valid category, LKPD had a score of 75.50% with a very valid category and the test instrument has a score of 77.60% with a very valid category. Interactive multimedia based on problem based learning is effectively used with an average score of 3.04 with a very good category and is effectively used because there is an increase in learning outcomes with an N-gain value of 0.49 having a medium category. Interactive multimedia based on problem based learning on parabolic motion material is valid, practical, and effectively used in learning so that it is suitable for use in the learning process and proven to improve students' cognitive learning outcomes
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