基于虚幻引擎的实时三维交互系统的设计与实现

Q3 Social Sciences
Rui Yao, Wanqi Zhang, Huaqun Liu
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引用次数: 0

摘要

近年来,由于信息技术的流行和快速发展,虚拟现实技术与旅游相结合的体验项目受到了越来越多的关注和喜爱。本项目试图在普通沉浸式体验项目的基础上进行创新,增强体验的实时性互动性。因此,本项目利用虚拟现实技术,基于虚拟引擎4构建了一个三维实时交互的虚拟植物园系统。该系统基于虚拟现实补偿理论,实现了现实世界与数字世界的融合。本项目在实现植物园沉浸式游览的基础上,利用UE4的Blueprint可视化编程实现了对话答疑、虚拟种植、瞬间移动等数字化体验。同时,与传统的漫游项目相比,本系统更加注重主题的呈现,通过序列动画的方式揭示关爱植物、保护环境的主题。经过测试,系统中的场景漫游和各种交互功能正常,最终打包发布。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Real-Time 3d Interactive System Based on Unreal Engine
In recent years, due to the epidemic and the rapid development of information technology, the experience project combining virtual reality technology and tourism has attracted more and more attention and love. This project attempts to make innovations on the basis of ordinary immersive experience projects to enhance the real-time interaction of experience. Therefore, this project uses virtual reality technology to build a 3D real-time interactive virtual botanical garden system based on virtual engine 4. Based on the theory of virtual reality compensation, the system has realized the integration of the real world and the digital world. On the basis of realizing the immersive tour in the botanical Garden, the project used UE4's Blueprint visual programming to realize the digital experience of dialogue and answering questions, virtual planting, teleportation and so on. At the same time, compared with traditional roaming projects, this system paid more attention to the presentation of themes, and revealed the theme of caring for plants and protecting the environment through Sequence animation. After the test, the scene roaming and various interactive functions in the system are normal, and finally packaged and released.
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CiteScore
1.70
自引率
0.00%
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