聚合分层组播——一种使用可编程网络的多对多通信范式

T. Wolf, Sumi Choi
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引用次数: 11

摘要

向普适计算和普适计算的发展导致了大量传感器和计算设备连接到网络的应用场景。这些设备可能通过多播不断地向多个应用程序或用户发送状态信息。这种环境中的一大挑战是此类传感器产生的数据通信量,这取决于数据的大小、传输频率以及发送方和接收方的数量。但是,对于某些应用程序,从一组源接收不太准确的聚合数据就足够了。这使得使用可编程路由器在网络内执行这种数据聚合成为可能。虽然文献中已经描述了数据合并的基本算法,但我们解决了如何将大量源组织成分层结构,以允许多个用户在不同的聚合级别上获得所有传感器的视图。通过聚合节点提供的控制信息,用户可以通过加入传输不同级别详细信息的不同多播会话来遍历聚合树。这提供了一种新颖的通信范例,减少了连续传输源的网络开销,并以对接收器有用的方式组织数据。我们提供了两个详细的示例场景:聚合单位地理位置数据的战场信息系统和聚合音频数据的会议应用程序。本文描述了所采用的聚合算法,并分析了其对源周期性传输延迟和抖动的影响。我们描述了提供多级聚合的分层控制结构,以及如何使用实时传输协议(RTP)来实现它。通过对音频聚合应用的测试,对所提方案的性能进行了评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aggregated hierarchical multicast-a many-to-many communication paradigm using programmable networks
Developments toward ubiquitous and pervasive computing have lead to application scenarios where a large number of sensors and computing devices are connected to the network. These devices might constantly send status information via multicast to a number of applications or users. One big challenge in this environment is the amount of data traffic generated by such sensors, which depends on the size of the data, the transmission frequency, and the number of senders and receivers. However, for certain applications it is sufficient to receive less accurate, aggregated data from a group of sources. This leads to the possibility of using programmable routers to perform such data aggregation inside the network. While the basic algorithm for data merging has been described in literature, we address how a large number of sources can be organized in a hierarchical structure to allow multiple users to get a view of all sensors at different levels of aggregation. With the control information that is provided by an aggregating node, the user can traverse the aggregation tree by joining different multicast sessions that transmit different levels of detail. This provides a novel communication paradigm that reduces the network overhead from continuously transmitting sources and organizes data in a way that it is useful to receivers. We provide two detailed example scenarios: A battlefield information system, which aggregates geographic location data of units, and a conferencing application, which aggregates audio data. We describe the aggregation algorithm that is used and analyze its effect on delay and jitter of periodic transmissions by the sources. We describe the hierarchical control structure that provides multiple levels of aggregation and how real-time transport protocol (RTP) can be used to implement it. The performance of the proposed scheme is evaluated with measurements that were done on an implementation of the audio aggregation application.
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