评估一款基于地理位置的游戏以支持公民对历史的反思:一种混合方法

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Catherine Jones
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引用次数: 0

摘要

本文描述了对一款定制的基于地理位置的游戏(LBG)进行批判性评估的过程和结果,该游戏旨在支持对社会历史的反思。我们使用混合方法协议来回答以下研究问题:“LBG可以被设计成激发对社会历史主题的定位反思吗?”以及“参加LBG时,会出现什么形式和类型的反射?”采用一种创新的方法,从博物馆研究和计算机科学领域获得灵感。我们在马耳他瓦莱塔选择了有声思考方案进行评估,并对提醒研究方案进行了调整,以探索卢森堡参与者的经验。我们将两组实验的文本与用户生成的内容结合起来,使用一组预定义的定性代码完成系统分析。我们能够确定LBG可以支持对社会历史主题的反思,但反思的深度和类型取决于社会历史内容,城市中的个人位置,以及玩家能够与两者建立的个人联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating a location-based game to support citizens' situated reflection on history: a mixed-method approach
ABSTRACT This paper describes the process and findings of a critical evaluation conducted for a custom-made Location based game (LBG) designed to support reflection on social history. We use a mixed-method protocol to answer the following research questions: “Can a LBG be designed to stimulate situated reflection on social history topics? and “What form and type of reflections can occur when participating in a LBG? Using an innovative approach that took inspiration from the field of museum studies and computer science. We chose a Think-aloud protocol to conduct an evaluation in Valletta, Malta and adapted the Remind study protocol to explore participant experience in Luxembourg. We combined transcripts from both sets of experiments wiith user-generated content to complete a systematic analysis using a predefined set of qualitative codes. We were able to identify that LBG can support reflection on social history topics but the depth of and type of reflection depends on the social history content, the individual locations in the city, and personal connections players are able to make to both.
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来源期刊
International Journal of Cartography
International Journal of Cartography Social Sciences-Geography, Planning and Development
CiteScore
1.40
自引率
0.00%
发文量
13
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