一种用于快速成型的点云切片算法

H. T. Park, M. Chang, S. C. Park
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引用次数: 17

摘要

本文提出了一种通过对可能包含数万个点的点云进行切片生成截面曲线的算法。虽然已有一些研究结果,但它们对密度变化和局部噪声非常敏感。本文确定了三个技术要求;1)优势点采样;2)局部振动避免;3)对密度变化的鲁棒性。为了满足这些要求,我们提出了一种基于虚拟边缘(VE)方法的新切片算法,该算法已知具有密度变化的弱点。为了弥补VE方法的不足,人们开发和应用了密度计球体和点补充技术。DG球和点补充技术有助于识别精确的虚拟边缘,这些边缘需要切片以生成轮廓点。该算法采用二维Delaunay三角剖分技术,从轮廓点计算截面曲线。该算法已经实现并通过各种实例进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A slicing algorithm of point cloud for rapid prototyping
Presented in the paper is an algorithm for generating a section curve by slicing a point cloud which may include tens of thousands of points. Although there have been couple of previous results, they are very sensitive on the density variations and local noises. In the paper, three technological requirements are identified; 1) dominant point sampling, 2) local vibration avoidance and 3) robustness on the density variations. To satisfy these requirements, we propose a new slicing algorithm based on a Virtual Edge (VE) approach, which is known to have a weakness for density variations. To complement the weakness of VE approach, Density Gauge (DG) sphere and point supplementing techniques have been developed and applied. The DG sphere and point supplementing techniques help to identify accurate virtual edges, which should be sliced to generate contour points. To compute the section curves from the contour points, the proposed algorithm employs the 2D Delaunay triangulation technique. The algorithm has been implemented and tested with various examples.
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