{"title":"基于ADOBE FLASH的互动多媒体开发CS 6关于KPK和FPB材料的数学","authors":"M. Adib","doi":"10.30595/jkp.v16i1.12674","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to develop innovative, practical and effective learning media in Mathematics with the material of the Biggest Fellowship Factor (FPB) and the Smallest Multiples Alliance (KPK). This research is motivated by the large number of MI who do not have adequate learning media. The development method in this learning media uses a rare method of research and development (Research and Development) developed by Sadiman consisting of 9 steps namely; 1) Analyzing needs, 2) Formulating objectives, 3) Formulating items, 4) Arranging gauges of success, 5) Writing media manuscripts, 6) Expert validation, 7) Trials, 8) Revisions, 9) Final manuscript products. The results of this study indicate that the Interactive Multimedia learning media based on Adobe Flash CS 6 falls into the feasible and effective category. This learning media is declared feasible based on the feasibility test according to media experts with a total percentage of 90.63% and valid material experts with a percentage of 91.46%. This learning media is effective based on effectiveness test with small group test results with a percentage of 90%, and large group trials with a percentage of 90.23%. Whereas in its application it was able to increase the grade average grade to 82.06. So that interactive multimedia learning media based on Adobe Flash CS 6 is included in the category of innovative, practical, effective and feasible to use.","PeriodicalId":32009,"journal":{"name":"Khazanah Pendidikan","volume":"83 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ADOBE FLASH CS 6 PADA PELAJARAN MATEMATIKA MATERI KPK DAN FPB\",\"authors\":\"M. Adib\",\"doi\":\"10.30595/jkp.v16i1.12674\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to develop innovative, practical and effective learning media in Mathematics with the material of the Biggest Fellowship Factor (FPB) and the Smallest Multiples Alliance (KPK). This research is motivated by the large number of MI who do not have adequate learning media. The development method in this learning media uses a rare method of research and development (Research and Development) developed by Sadiman consisting of 9 steps namely; 1) Analyzing needs, 2) Formulating objectives, 3) Formulating items, 4) Arranging gauges of success, 5) Writing media manuscripts, 6) Expert validation, 7) Trials, 8) Revisions, 9) Final manuscript products. The results of this study indicate that the Interactive Multimedia learning media based on Adobe Flash CS 6 falls into the feasible and effective category. This learning media is declared feasible based on the feasibility test according to media experts with a total percentage of 90.63% and valid material experts with a percentage of 91.46%. This learning media is effective based on effectiveness test with small group test results with a percentage of 90%, and large group trials with a percentage of 90.23%. Whereas in its application it was able to increase the grade average grade to 82.06. So that interactive multimedia learning media based on Adobe Flash CS 6 is included in the category of innovative, practical, effective and feasible to use.\",\"PeriodicalId\":32009,\"journal\":{\"name\":\"Khazanah Pendidikan\",\"volume\":\"83 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Khazanah Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30595/jkp.v16i1.12674\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Khazanah Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30595/jkp.v16i1.12674","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究的目的是利用最大联谊因子(FPB)和最小倍数联盟(KPK)的材料,开发创新、实用和有效的数学学习媒体。这项研究的动机是由于大量的MI没有足够的学习媒介。这种学习媒体的开发方法采用了一种罕见的研究与开发方法(research and development),由Sadiman开发,包括9个步骤,即;1)分析需求,2)制定目标,3)制定项目,4)安排成功标准,5)撰写媒体稿件,6)专家验证,7)试验,8)修改,9)最终稿件产品。本研究结果表明,基于Adobe Flash cs6的交互式多媒体学习媒体是可行和有效的。根据媒体专家的总比例为90.63%,有效材料专家的比例为91.46%,通过可行性测试,宣布该学习媒体可行。该学习媒体经有效性检验是有效的,小组试验结果为90%,大组试验结果为90.23%。而在实际应用中,能将年级平均成绩提高到82.06分。从而使基于adobeflashcs6的交互式多媒体学习媒体具有创新性、实用性、有效性和可操作性。
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ADOBE FLASH CS 6 PADA PELAJARAN MATEMATIKA MATERI KPK DAN FPB
The purpose of this study is to develop innovative, practical and effective learning media in Mathematics with the material of the Biggest Fellowship Factor (FPB) and the Smallest Multiples Alliance (KPK). This research is motivated by the large number of MI who do not have adequate learning media. The development method in this learning media uses a rare method of research and development (Research and Development) developed by Sadiman consisting of 9 steps namely; 1) Analyzing needs, 2) Formulating objectives, 3) Formulating items, 4) Arranging gauges of success, 5) Writing media manuscripts, 6) Expert validation, 7) Trials, 8) Revisions, 9) Final manuscript products. The results of this study indicate that the Interactive Multimedia learning media based on Adobe Flash CS 6 falls into the feasible and effective category. This learning media is declared feasible based on the feasibility test according to media experts with a total percentage of 90.63% and valid material experts with a percentage of 91.46%. This learning media is effective based on effectiveness test with small group test results with a percentage of 90%, and large group trials with a percentage of 90.23%. Whereas in its application it was able to increase the grade average grade to 82.06. So that interactive multimedia learning media based on Adobe Flash CS 6 is included in the category of innovative, practical, effective and feasible to use.