基于多媒体的职业学校数字仿真电子图书的开发

N. H., Arnidah Arnidah, Hamsar Hasfat
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引用次数: 2

摘要

本研究是一项开发研究,旨在开发一种可行有效、易于使用或实用的基于多媒体的数字仿真学科电子书学习产品。本次研发的测试对象由数字仿真的内容专家、媒体专家、学科教师和SMK Negeri 4 Gowa的10年级学生组成。本研究使用的ADDIE开发模型包括五个阶段,即:(1)分析阶段,(2)设计阶段,(3)开发阶段,(4)实施阶段,(5)评价阶段。基于多媒体的数字模拟电子书开发通过材料专家验证阶段,得分为4.73分,媒体验证为4.60分,表明电子书中的材料和设计或媒体评估是可行或有效的。教师的反应得分为4.71分,学生个体试验的平均得分为92.14分,学生群体试验的平均得分为90分,说明该电子书易于师生使用。在使用电子书学习后,没有学生在测试结果中获得低分,这意味着它得到了有效的利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development Of Multimedia-Based Digital Simulation E-Book For Vocational Schools
This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of  multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.
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