基于移动增强现实的印尼乡村旅游创新体验设计

Agung Budi Leksono, M. D. Septian, D. Fakhruddin
{"title":"基于移动增强现实的印尼乡村旅游创新体验设计","authors":"Agung Budi Leksono, M. D. Septian, D. Fakhruddin","doi":"10.2991/assehr.k.220305.059","DOIUrl":null,"url":null,"abstract":"—Village tourism, which involves the local community as the perpetrators of tourism activities in managing it, is called a tourism village. This type of tourism village has high popularity both by local and foreign tourists. The primary goal of this study was to examine how Augmented Reality in Experiential design systems can increase tourist attraction. This study uses an experimental method, an qualitative research design, which includes participant observation tactics and open tourist interviews; structured interviews with the head of the village tourism; photo documentation of the Experiential Design system, Wayfinding, and Experiential graphics—using a mixed-method approach allowed for triangulation of the analysis in data collected. Data used and analyzed to understand and describe the practices within Experiential graphic design systems applied to Village Tourism. The overall average score of AR elements in the application the highest average score is animation, which is about 3.68. The following graphic and interactive elements are approximately 3.6275 and 3.625, respectively. The lowest average score for text elements is graphics (3.53). Based on the test results, it can be concluded that respondents are generally satisfied with multimedia elements in the Innovation Augmented Reality application of Village-based tourism objects.","PeriodicalId":20610,"journal":{"name":"Proceedings of the 4th International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2021)","volume":"24 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mobile Based Augmented Reality for Experiential Design in Indonesia Village Based Tourism Innovation\",\"authors\":\"Agung Budi Leksono, M. D. Septian, D. Fakhruddin\",\"doi\":\"10.2991/assehr.k.220305.059\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"—Village tourism, which involves the local community as the perpetrators of tourism activities in managing it, is called a tourism village. This type of tourism village has high popularity both by local and foreign tourists. The primary goal of this study was to examine how Augmented Reality in Experiential design systems can increase tourist attraction. This study uses an experimental method, an qualitative research design, which includes participant observation tactics and open tourist interviews; structured interviews with the head of the village tourism; photo documentation of the Experiential Design system, Wayfinding, and Experiential graphics—using a mixed-method approach allowed for triangulation of the analysis in data collected. Data used and analyzed to understand and describe the practices within Experiential graphic design systems applied to Village Tourism. The overall average score of AR elements in the application the highest average score is animation, which is about 3.68. The following graphic and interactive elements are approximately 3.6275 and 3.625, respectively. The lowest average score for text elements is graphics (3.53). Based on the test results, it can be concluded that respondents are generally satisfied with multimedia elements in the Innovation Augmented Reality application of Village-based tourism objects.\",\"PeriodicalId\":20610,\"journal\":{\"name\":\"Proceedings of the 4th International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2021)\",\"volume\":\"24 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2021)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.220305.059\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Innovation in Engineering and Vocational Education (ICIEVE 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.220305.059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

村寨旅游是指由当地社区作为旅游活动的实施者参与管理的村寨旅游。这种类型的旅游村深受当地和外国游客的欢迎。本研究的主要目的是研究体验式设计系统中的增强现实如何增加旅游吸引力。本研究采用实验法、质性研究设计,包括参与式观察策略和开放式游客访谈;对村庄旅游负责人的结构化采访;体验设计系统、寻路和体验图形的照片文档-使用混合方法,允许对收集的数据进行三角分析。使用和分析数据来理解和描述应用于乡村旅游的体验式平面设计系统中的实践。应用中AR元素的整体平均分最高的是动画,约为3.68分。下面的图形元素和交互元素分别约为3.6275和3.625。文本元素的平均分最低的是图形(3.53)。从测试结果可以看出,受访者对村本旅游对象创新增强现实应用中的多媒体元素普遍满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Based Augmented Reality for Experiential Design in Indonesia Village Based Tourism Innovation
—Village tourism, which involves the local community as the perpetrators of tourism activities in managing it, is called a tourism village. This type of tourism village has high popularity both by local and foreign tourists. The primary goal of this study was to examine how Augmented Reality in Experiential design systems can increase tourist attraction. This study uses an experimental method, an qualitative research design, which includes participant observation tactics and open tourist interviews; structured interviews with the head of the village tourism; photo documentation of the Experiential Design system, Wayfinding, and Experiential graphics—using a mixed-method approach allowed for triangulation of the analysis in data collected. Data used and analyzed to understand and describe the practices within Experiential graphic design systems applied to Village Tourism. The overall average score of AR elements in the application the highest average score is animation, which is about 3.68. The following graphic and interactive elements are approximately 3.6275 and 3.625, respectively. The lowest average score for text elements is graphics (3.53). Based on the test results, it can be concluded that respondents are generally satisfied with multimedia elements in the Innovation Augmented Reality application of Village-based tourism objects.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信