设计师和工程师如何在制作过程中实践设计?对设计师的叙述探究

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Avneet Hira, Morgan M. Hynes
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引用次数: 2

摘要

目的本文的目的是了解设计师和工程师如何在制作中实践设计。受建构主义学习原则的启发,创客空间越来越多地被用作学习设计的场所,尤其是在本科工程教育项目中。然而,关于训练有素的设计师如何制造以及设计如何在他们的制造者实践中出现的研究却很少。设计/方法论/方法在本文中,构建了一个概念框架,以确定以人为本的设计理论和设计师式的认知方式为基础的设计实践。该框架用于分析10位经验丰富的设计师和制作者的叙述,以了解他们在制作时如何制定设计。参与者丰富而引人注目的叙述支持了所提出的概念框架,为设计师在制作时如何实践和了解设计提供了定性证据。本研究还报告了在参与者的叙述中实现目的和个人意义的强烈主题,揭示了制造的独特和有教育意义的价值,如制造是代理建构主义学习的场所。作为一种具有教育意义的实践,制作可以从多个角度进行探索,本研究仅使用设计视角。实际意义这项研究的动机是双重的。首先,了解设计师如何实践以人为本的设计,并在制作中使用设计知识。第二,通过建立与设计知识的联系来支持创客知识的认识论合法性。原创性/价值这篇论文有助于对经验丰富的设计师的创客实践进行概念化的有限的学术研究。这方面的工作可以为教育环境中的学习成果和绩效期望提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How do designers and engineers practice design while Making? A narrative inquiry of designers who Make
Purpose The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained designers Make and how design emerges in their Maker practices. Design/methodology/approach In this paper, a conceptual framework is constructed to identify design practices within Making informed by theories of human-centered design and designerly ways of knowing. The framework is used to analyze narratives of ten experienced designers and Makers to understand how they enact design while they Make. Findings The rich and compelling narratives of the participants support the proposed conceptual framework, providing qualitative evidence for how designers practice and know design while Making. This study also reports on a strong theme of realizing purpose and personal meaning while Making across the participants’ narratives that sheds light on the unique and educationally meaningful value of Making, as in Making being a venue for agentive constructivist learning. Research limitations/implications As an educationally meaningful practice, Making can be explored from several lenses, and this research solely uses a design lens. Practical implications The motivations of the study are twofold. First, to understand how designers practice human-centered design and use design knowledge while Making. Second, to support the epistemological legitimacy of Maker knowledge by establishing connections with design knowledge. Originality/value This paper contributes to the limited body of scholarly work to conceptualize experienced designers’ Maker practices. Work in this area can inform learning outcomes and performance expectations in educational settings.
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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