基于micropython的教育机器人迷宫方法:学习改进到竞争

Q3 Engineering
Jirapipat Thanyaphongphat, Krittawaya Thongkoo, Kannika Daungcharone
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引用次数: 0

摘要

近年来,许多国家都把重点放在计算机编程教学上。同样,泰国教育部也在各个年级强调计算机技能教育。关于如何改善学校教育过程的结论,以及为学生提供21世纪所需技能的计划。从小学开始,编程的引入就一直是这一方法的关键阶段。学校教授的语言之一是Python。他们中的大多数只以编程的形式进行教学。但很少与混凝土硬件结合使用。因此,研究人员提出了一种通过机器人学习材料进行教学的新方法,使用MicroPython语言通过竞争性机器人迷宫游戏来开发学习。本初步研究属于准实验研究。实验组由有兴趣学习MicroPython并具备基本计算机编程知识的个人组成,但他们之前没有学习过MicroPython。由于设备的限制,试验组仅限于来自北方中学的30名参与者。参加这个项目的学生在假期学习五周作为课外活动。测试包括前测和后测,以及机器人迷宫比赛中的任务点数。以这种方式学习的结果是学生在学业上的表现更好。作为比赛的一部分,他们制作了一个关于机器人迷宫的教育游戏。比赛的游戏是为高中生和大学生制作的MicroPython学习包的一部分。机器人迷宫方法与竞争游戏已成功地用于提高学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A MicroPython-based Educational Robotic Maze Approach: Learning Improvement to Competition
Many countries have concentrated on teaching computer programming in recent years. Similarly, Thailand's Ministry of Education has emphasized computational skill education at all grade levels. Conclusions about how to improve the educational process in schools and plans for giving students the skills they need for the twenty-first century. Since the beginning of primary school, the introduction of programming has been a crucial stage in this approach. One of the languages taught in schools is Python. Most of them teach only in the form of programming. But it is rare to be used in conjunction with concrete hardware. Therefore, the researcher proposed a novel approach to teaching and learning through robotic learning materials, using the MicroPython language to develop learning through a competitive robot maze game. This pilot study is a quasi-experimental research. The experimental group comprises individuals interested in learning MicroPython and possess basic computer programming knowledge, but they have not previously studied MicroPython. Due to equipment limitations, the experimental group is limited to thirty participants from secondary schools in the north. The students who join this program study for five weeks on holidays as after-school activities. Testing consists of a pre-test and post-test and mission points from the competition in the robotic maze game. The result of learning in this way is that students can perform better academically. As part of a competition, they made an educational game about the robotic maze. The game for the competition was made as part of a MicroPython learning package for high school and college students. The Robotic Maze Approach with competition games has been utilized successfully to enhance learning.
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来源期刊
Transactions on Electrical Engineering, Electronics, and Communications
Transactions on Electrical Engineering, Electronics, and Communications Engineering-Electrical and Electronic Engineering
CiteScore
1.60
自引率
0.00%
发文量
45
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