寄生速度跑:超级马里奥64,噪音和宇宙故障

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
G. Themistokleous
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引用次数: 0

摘要

本文将从后人文主义的角度重新审视电子游戏中的极速奔跑。在《完全优化:(后)人类极速竞速艺术》(Journal of Posthuman Studies 4(1)(2020): 5-24)中,Jonathan Hay指出了关于极速竞速的文献空白,并及时回应了对玩法实践的思考。然而,海的描述有被误解为超人类主义立场的风险,因为它与尼采的阿波罗艺术概念有关。本文将扩展Hay和Scully-Blaker对速度跑的定义,确定第三种类型:寄生速度跑。除了考虑“主要是”人类代理的极速跑之外,寄生极速跑的想法表明,通过宇宙“噪音”产生的电子游戏故障,提供了一个技术对象和有机物质以意想不到的方式相交的空间。宇宙噪音引发了从游戏机到玩家的级联效应。这个事件寄生在玩家身上,以至于玩家社区对他们的身份产生了质疑。本文提出寄生速度跑是后人类的,因为它超越了人类意向性的决定,不能简化为人与技术的二元逻辑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Parasitic Speedrun: Super Mario 64, Noise, and the Cosmic Glitch
This article reconsiders the videogame practice of speedrunning through a posthumanist lens. In “Fully Optimized: The (Post)human Art of Speedrunning” (Journal of Posthuman Studies 4(1) (2020): 5–24), Jonathan Hay identifies a gap in the literature on speedrunning and provides a timely response to the thinking of the gameplay practice. However, what Hay describes is at risk of being misinterpreted as a transhumanist position, due to its association with Nietzsche’s Apollonian notion of art. This article will expand Hay and Scully-Blaker’s definitions of speedrunning by identifying a third type: the parasitic speedrun. Moving beyond consideration of speedrunning that implicate a “mostly” human agency, the idea of the parasitic speedrun suggests that a videogame glitch, produced through cosmic “noise,” offers a space where technical objects and organic matter intersect in unexpected ways. The cosmic noise triggers a cascading effect that extends from the gaming console to the gamer. This event parasites the gamer to the extent that the speedrunning community calls their identity into question. This article proposes that a parasitic speedrun is posthuman, as it extends beyond the determinations of human intentionality and cannot be reduced to the binary logic of human and technology.
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