提示系统可能会对教育类游戏的表现产生负面影响

Eleanor O'Rourke, Christy Ballweber, Zoran Popovic
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引用次数: 20

摘要

电子游戏越来越被认为是一个引人注目的教学平台,可以用来大规模地教授学生。提示系统能够实时向学生提供个性化反馈,这是许多有效互动学习环境的核心组成部分,但我们对提示如何影响教育类游戏中的玩家行为和动机却知之甚少。在这项工作中,我们通过比较基于智能辅导系统和商业游戏中成功的提示系统的四种设计来研究提示的有效性。我们提出了一项针对50,000名学生的研究结果,表明与没有提示的基线条件相比,所有四种提示系统都对表现产生了负面影响。这些结果表明,传统的提示系统可能无法很好地转化为教育游戏环境,这凸显了研究学生行为以理解新型互动学习技术影响的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hint systems may negatively impact performance in educational games
Video games are increasingly recognized as a compelling platform for instruction that could be leveraged to teach students at scale. Hint systems that provide personalized feedback to students in real time are a central component of many effective interactive learning environments, however little is known about how hints impact player behavior and motivation in educational games. In this work, we study the effectiveness of hints by comparing four designs based on successful hint systems in intelligent tutoring systems and commercial games. We present results from a study of 50,000 students showing that all four hint systems negatively impacted performance compared to a baseline condition with no hints. These results suggest that traditional hint systems may not translate well into the educational game environment, highlighting the importance of studying student behavior to understand the impact of new interactive learning technologies.
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