{"title":"自适应游戏AI架构与玩家建模","authors":"E. M. Carneiro, A. Cunha, L. Dias","doi":"10.1109/ITNG.2014.40","DOIUrl":null,"url":null,"abstract":"Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.","PeriodicalId":89615,"journal":{"name":"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations","volume":"os-16 1","pages":"40-45"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Adaptive Game AI Architecture with Player Modeling\",\"authors\":\"E. M. Carneiro, A. Cunha, L. Dias\",\"doi\":\"10.1109/ITNG.2014.40\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.\",\"PeriodicalId\":89615,\"journal\":{\"name\":\"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations\",\"volume\":\"os-16 1\",\"pages\":\"40-45\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITNG.2014.40\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... International Conference on Information Technology: New Generations. International Conference on Information Technology: New Generations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITNG.2014.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive Game AI Architecture with Player Modeling
Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.