自适应游戏AI架构与玩家建模

E. M. Carneiro, A. Cunha, L. Dias
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引用次数: 1

摘要

在游戏中,电脑控制的角色应该表现出真实的行为,并根据当前的情况进行调整。本文提出了一种基于玩家建模的可靠的实时自适应游戏AI体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive Game AI Architecture with Player Modeling
Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.
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