项目管理高等教育中教师运用游戏学习方法的体会

Elina Jääskä, Kirsi Aaltonen
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引用次数: 27

摘要

在项目管理高等教育中使用基于游戏的学习(GBL)方法的好处和挑战尚未得到广泛研究。本研究采用定性方法,对22位具有项目管理教学背景的资深大学教师进行深度访谈。研究表明,教师认为游戏对学生有益,比如通过难忘的学习经历提高兴趣和知识获取。教师的灵感和动机是通过一种新颖的方法来激励和吸引学生。学生的认知挑战表现为认知负荷和压力的增加。本文有助于更深入地了解GBL方法的影响,同时确定挑战和缺点,这些问题没有像优点那样被广泛讨论。本研究从项目管理教师的角度确定经验,涵盖学习者和教师的观点。研究结果可能有助于教师决定是否可以在他们的课程中使用GBL。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teachers’ experiences of using game-based learning methods in project management higher education

The benefits and challenges of using game-based learning (GBL) methods in project management higher education have not been widely investigated. This study employs qualitative methods and builds on in-depth interview data from 22 experienced university teachers with a project management teaching background. It shows that teachers perceive beneficial consequences for students from gaming, such as increased interest and knowledge acquisition with a memorable learning experience. Teachers' inspirations and motivations are boosted by a novel method to motivate and engage students. The perceived challenges of GBL for students manifest as increased cognitive load and stress. This paper contributes to a deeper understanding of the impact of GBL methods while identifying challenges and disadvantages, which are not as widely discussed as benefits. This research identifies experiences from project management teachers' perspectives, covering both learners' and instructors’ viewpoints. The findings may help teachers to decide whether GBL could be used in their courses.

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