真人角色扮演和社交媒体的支持

Q2 Social Sciences
Culture Unbound Pub Date : 2023-08-29 DOI:10.3384/cu.4184
Sara Bjärstorp, Petra Ragnerstam
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引用次数: 0

摘要

真人角色扮演(larp)的特点是参与者的身体和精神都沉浸在一个故事世界中,在一个固定的时间内,在一个特定的地点上演。大多数沉浸感都是在现场活动中实现的,在现场活动中,一个集体故事在物理空间中实时上演。然而,当代larping通常也需要玩家之间,以及玩家与组织者之间,在活动前后通过数字媒体进行重要的互动和沟通。在本文中,我们探讨了近年来最重要的北欧larp事件之一的社交媒体后世,财富和幸福(2017)。使用一个功能框架,我们讨论了当larp扩展到社交媒体时,它的“活跃性”会发生什么。通过持久性、可见性、可编辑性和关联性,我们分析了与《财富》和《Felicity》相关的Facebook群组的材料,这些材料被玩家和组织者用来准备晚会,然后继续游戏玩法并进行简要介绍。在社交媒体中,时间和空间的连续性(游戏邦注:这是大型事件本身的特征)变成了异步的、物理上独立的玩家行动。因此,我们认为,社交媒体的功能支持玩家互动和协作叙事,从而改变游戏的叙事、互动和沉浸式动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live-action role-playing and the affordances of social media
Live-action role-playing (larp) is characterized by participants’ physical and mental immersion in a storyworld, played out in a specific location during a fixed period of time. Most of the immersion is realized during the live event itself, where a collective story is acted out in physical space in real time. However, contemporary larping also usually entails significant interaction and communication between players, and between players and organisers, before and after the event itself, through digital media. In this article, we explore the social media afterlife of one of the most significant Nordic larp events in recent years, Fortune and Felicity (2017). Using an affordance framework, we discuss what happens to the “liveness” of the larp when it is extended into social media. Through the affordances of persistence, visibility, editability and associability, we analyse material from the Facebook group connected to Fortune and Felicity, used by players and organisers to prepare for the larp and, afterwards, to continue the gameplay and to de-brief. In social media, the continuum of time and space, which is characteristic of the larp event itself, is changed into asynchronous and physically separate player action. Thus, the affordances of social media, we argue, enable player interaction and collaborative storytelling in ways that change the narrative, interactive and immersive dynamics of the larp.
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来源期刊
Culture Unbound
Culture Unbound Social Sciences-Cultural Studies
CiteScore
0.90
自引率
0.00%
发文量
32
审稿时长
20 weeks
期刊介绍: Culture Unbound: Journal of Current Cultural Research is a journal for border-crossing cultural research, globally open to articles from all areas in this large field, including cultural studies as well as other interdisciplinary and transnational currents for exploring cultural perspectives, issues and phenomena. It is peer-reviewed and easily accessible for downloading as open access. Culture Unbound is hosted by Linköping University Electronic Press (LiU E-Press, www.ep.liu.se). It is based on a co-operation between three Linköping University units that provide a unique profile to the journal, bridging regional and global research traditions: -The Advanced Cultural Studies Institute of Sweden (ACSIS), with interdisciplinary transnational exchange. -The Department of Culture Studies (Tema Q), with interdisciplinary research and PhD education.
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