寻找动力

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
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引用次数: 0

摘要

研究表明,桌面角色扮演游戏(trpg)是一种有效的动机学习工具,可以用于各种主题。然而,有限的研究分析了trpg中使它们能够为用户提供动机的元素。因此,本研究通过玩家的感知对trpg的元素进行了深入的检查。自决理论帮助构建了研究框架,而一般定性调查方法被用于方法论。对六名参与者进行了半结构化访谈。数据揭示了与能力、相关性和自主性相关的动机框架一致的几个主题。这些发现表明了角色扮演元素的重要性,以及玩家与游戏角色之间的联系,以及游戏中的选择对玩家和其他trpg元素的影响。讨论了trpg作为学习工具的设计意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Quest for Motivation
Studies have shown Tabletop Role Playing Games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matters. However, limited research has analyzed the elements within TRPGs that enable them to provide motivation to the users. As such, this study conducted an in-depth examination of the elements of TRPGs through the perception of players. Self-determination theory helped frame the study, while the Generic Qualitative Inquiry approach was used for the methodology. Semi structured interviews were conducted with six participants. Data revealed several themes that aligned with the motivational frame related to competency, relatedness, and autonomy. The findings indicate the importance of the roleplaying element and the connection between the player and their in-game character, as well as the effect choices within the game have on the players and other elements of TRPGs. Implications regarding design of TRPGs as learning tools are discussed.
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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