具有有界长度迷宫路由的多线程冲突感知全局路由

Wen-Hao Liu, Wei-Chun Kao, Yih-Lang Li, Kai-Yuan Chao
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引用次数: 74

摘要

现代全局路由器采用多种路由方式来提高路由速度和质量。在现有的全局路由算法中,迷宫路由是耗时最长的过程。本文提出了两种有界长度迷宫路由算法(最优-BLMR和启发式-BLMR),它们比传统的迷宫路由算法具有更快的路由速度。所提出的顺序全局路由器采用启发式blmr算法,在较短的运行时间内识别出较短的路由长度。本研究也提出了一种并行的多线程冲突感知全局路由器。与传统的基于分区的并发策略不同,该算法使用基于任务的并发策略。实验结果表明,所提出的顺序全局路由器比其他先进的全局路由器使用更少的带宽,运行速度约为1.9 ~ 18.67倍。与所建议的顺序全局路由器相比,所建议的并行全局路由器在英特尔四核系统上运行时,在无溢出和难以路由的基准测试上,平均速度分别提高了2.71倍和3.12倍,产生了几乎相同的路由质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-threaded collision-aware global routing with bounded-length maze routing
Modern global routers use various routing methods to improve routing speed and the quality. Maze routing is the most time-consuming process for existing global routing algorithms. This paper presents two bounded-length maze routing (BLMR) algorithms (optimal-BLMR and heuristic-BLMR) to perform much faster routing than traditional maze routing algorithms. The proposed sequential global router, which adopts a heuristic-BLMR, identifies less-wirelength routing results with less runtime than state-of-the-art global routers. This study also proposes a parallel multi-threaded collision-aware global router based on a previous sequential global router. Unlike the conventional partition-based concurrency strategy, the proposed algorithm uses a task-based concurrency strategy. Experimental results reveal that the proposed sequential global router uses less wirelength and runs about 1.9X to 18.67X faster than other state-of-the-art global routers. Compared to the proposed sequential global router, the proposed parallel global router yields almost the same routing quality with average 2.71 and 3.12-fold speedup on overflow-free and hard-to-route benchmarks, respectively, when running on an Intel quad-core system.
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