皱纹、呈现方式和强度对面部动作和全脸笑表情感知的影响

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Radoslaw Niewiadomski, C. Pelachaud
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引用次数: 9

摘要

本文主要研究单独显示的面部动作单元的识别和感知,以及全脸合成笑表情的意义解码和感知。我们认为单个动作单元的充分表征在全脸表情的解码和感知中是重要的。我们特别关注可能影响单个动作和全脸表情的识别和感知的三个因素:它们的呈现模式(静态与动态),它们的强度和皱纹的存在。为了本研究的目的,我们使用了一种混合的动画合成方法,将数据驱动和程序动画与使用凹凸映射方法生成的合成皱纹相结合。利用这种动画技术,我们制作了两个虚拟人物的单动作单元和全脸动作动画。接下来,我们进行了两项研究来评估呈现模式、强度和皱纹在单动作和全脸无上下文表情中的作用。我们的评估结果表明,强度和呈现模式影响(1)单个动作单元的识别和(2)动画的感知质量。同时,皱纹(3)有助于识别单个动作单元,(4)影响附着在全脸表情动画上的感知意义。因此,所有因素对于虚拟角色所表现的表情的成功交流都是重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Wrinkles, Presentation Mode, and Intensity on the Perception of Facial Actions and Full-Face Expressions of Laughter
This article focuses on the identification and perception of facial action units displayed alone as well as the meaning decoding and perception of full-face synthesized expressions of laughter. We argue that the adequate representation of single action units is important in the decoding and perception of full-face expressions. In particular, we focus on three factors that may influence the identification and perception of single actions and full-face expressions: their presentation mode (static vs. dynamic), their intensity, and the presence of wrinkles. For the purpose of this study, we used a hybrid approach for animation synthesis that combines data-driven and procedural animations with synthesized wrinkles generated using a bump mapping method. Using such animation technique, we created animations of single action units and full-face movements of two virtual characters. Next, we conducted two studies to evaluate the role of presentation mode, intensity, and wrinkles in single actions and full-face context-free expressions. Our evaluation results show that intensity and presentation mode influence (1) the identification of single action units and (2) the perceived quality of the animation. At the same time, wrinkles (3) are useful in the identification of a single action unit and (4) influence the perceived meaning attached to the animation of full-face expressions. Thus, all factors are important for successful communication of expressions displayed by virtual characters.
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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