面部特征处理在现实和卡通渲染的人物特征刻画

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ylva Ferstl, Michael McKay, R. Mcdonnell
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引用次数: 5

摘要

先前对人脸的感知研究表明,特定的面部特征对感知个性和吸引力有一致的影响,但尚不清楚这些发现是否以及如何与虚拟角色的感知相关。例如,人们发现宽脸的人看起来更有攻击性和支配力,而对虚拟角色的研究显示出相反的趋势,但夸张的特征却让人感到非常怪异。在这项研究中,我们使用了从3D扫描中获得的高度逼真的虚拟面孔,以及保留面部比例的卡通渲染对应。我们评估了面部宽度和眼睛大小对吸引力、可信度、攻击性、支配性和怪异感的影响。我们的操作并没有影响怪异感,我们发现了与之前报道的人脸相同的感知趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters
Previous perceptual studies on human faces have shown that specific facial features have consistent effects on perceived personality and appeal, but it remains unclear if and how findings relate to perception of virtual characters. For example, wider human faces have been found to appear more aggressive and dominant, whereas studies on virtual characters have shown opposite trends but have suffered from significant eeriness of exaggerated features. In this study, we use highly realistic virtual faces obtained from 3D scanning, as well as cartoon-rendered counterparts retaining facial proportions. We assess the effects of facial width and eye size on perceptions of appeal, trustworthiness, aggressiveness, dominance, and eeriness. Our manipulations did not affect eeriness, and we find the same perceptual trends previously reported for human faces.
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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