{"title":"探索创意策略,作为支持和评估决策的机会","authors":"M. Worsley","doi":"10.1108/ILS-08-2020-0194","DOIUrl":null,"url":null,"abstract":"\nPurpose\nThis paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices.\n\n\nDesign/methodology/approach\nTwo studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students, from high school and university, completed a hands-on, engineering design task in pairs. Half were prompted to ideate using real-world examples, while the other half were prompted to ideate using engineering principles. The findings are based on human coding and artifact analyses.\n\n\nFindings\nIn both studies, and across multiple measures, students in the principle-based condition performed better than students in the example-based condition.\n\n\nResearch limitations/implications\nA seemingly small difference in how students are prompted or encouraged to approach a problem can have a significant impact on their experience. The findings also suggest that leveraging engineering principles, even when those principles are only loosely formed, can be effective even for non-experts. Finally, the findings motivate identifying student reasoning strategies over time as a potential means for assessment in Makerspaces.\n\n\nPractical implications\nEncouraging makers to think about different ways for approaching problems can be an important way to help them succeed. It may also be a useful way to chronicle their learning pathway.\n\n\nOriginality/value\nTo the author's knowledge, explicitly looking at ideation strategies has not been widely discussed within the Maker community as a way to support learners, or as a way to evaluate learning.\n","PeriodicalId":44588,"journal":{"name":"Information and Learning Sciences","volume":"17 1","pages":""},"PeriodicalIF":1.6000,"publicationDate":"2021-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring ideation strategies as an opportunity to support and evaluate making\",\"authors\":\"M. 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引用次数: 0
摘要
本文旨在比较两种类型的提示,鼓励参与者思考现实世界的例子或工程原理,以展示这两种方法如何导致截然不同的设计实践。设计/方法/方法两项研究(N = 20, N = 40)检验了两种不同提示的影响。来自高中和大学的非专业学生两人一组完成了一项实际操作的工程设计任务。其中一半被要求使用现实世界的例子进行构思,而另一半则被要求使用工程原理进行构思。这些发现是基于人类编码和工件分析。在这两项研究中,通过多种测量,以原则为基础的学生比以例子为基础的学生表现得更好。研究的局限性/启示在如何提示或鼓励学生解决问题上看似微小的差异可能会对他们的经历产生重大影响。研究结果还表明,利用工程原则,即使这些原则只是松散地形成,即使对非专家也可以有效。最后,研究结果激发了确定学生的推理策略,作为创客空间评估的潜在手段。实际意义鼓励创客思考解决问题的不同方法是帮助他们成功的重要途径。这也可能是记录他们学习过程的有用方法。原创性/价值据笔者所知,在创客社区中,明确地将创意策略作为支持学习者的一种方式,或作为评估学习的一种方式,并没有得到广泛讨论。
Exploring ideation strategies as an opportunity to support and evaluate making
Purpose
This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices.
Design/methodology/approach
Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students, from high school and university, completed a hands-on, engineering design task in pairs. Half were prompted to ideate using real-world examples, while the other half were prompted to ideate using engineering principles. The findings are based on human coding and artifact analyses.
Findings
In both studies, and across multiple measures, students in the principle-based condition performed better than students in the example-based condition.
Research limitations/implications
A seemingly small difference in how students are prompted or encouraged to approach a problem can have a significant impact on their experience. The findings also suggest that leveraging engineering principles, even when those principles are only loosely formed, can be effective even for non-experts. Finally, the findings motivate identifying student reasoning strategies over time as a potential means for assessment in Makerspaces.
Practical implications
Encouraging makers to think about different ways for approaching problems can be an important way to help them succeed. It may also be a useful way to chronicle their learning pathway.
Originality/value
To the author's knowledge, explicitly looking at ideation strategies has not been widely discussed within the Maker community as a way to support learners, or as a way to evaluate learning.
期刊介绍:
Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.