基于android的中学物理学习交互式多媒体的开发

Rizki Yunita, Gunawan Gunawan, A. Harjono, K. Kosim
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引用次数: 0

摘要

本研究旨在为物理教育提供有效且实用的学习产品。开发的学习产品包括基于Android的交互式多媒体、教学计划(RPP)和物理弹性主题的测试工具。本研究采用研究与开发(R&D)方法,采用Thiagarajan开发的4D模型。研究阶段包括定义、设计、开发和传播。研究对象为32名初一学生。数据收集技术包括验证表、学生回答问卷以及用于评估概念理解的测试前和测试后表格。验证结果表明,学习产品具有较高的效度。专家验证者和执业验证者对基于Android的交互式多媒体的平均得分分别为3.49分和3.67分,对教案的平均得分为3.48分和3.69分,对测试仪器的平均得分为3.38分和3.81分。对回复问卷的分析表明,产品方便,平均百分比为82.27%。因此,开发的学习产品对中学物理活动是有效的,具有很强的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Android-Based Interactive Multimedia for Secondary School Physics Study
This research aims to produce valid and practical learning products for physics education. The developed learning products consist of interactive multimedia based on Android, lesson plans (RPP), and test instruments for the topic of elasticity in physics. This study follows a Research and Development (R&D) approach, adapting the 4D model developed by Thiagarajan. The research stages include defining, designing, developing, and disseminating. The research subjects were 32 students in grade XI. Data collection techniques involved validation sheets, student response questionnaires, and pretest and posttest sheets for assessing conceptual understanding. The validation results indicate that the learning products fall under high validity. The average scores of expert and practitioner validators were 3.49 and 3.67 for interactive multimedia based on Android, 3.48 and 3.69 for the lesson plans, and 3.38 and 3.81 for the test instruments, respectively. The analysis of the response questionnaires showed that the products were convenient, with an average percentage of 82.27%. Therefore, the developed learning products are valid and highly practical for secondary school physics activities.
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