政治参与的游戏化

IF 0.9 Q3 ETHICS
Wulf Loh
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引用次数: 2

摘要

政治参与是规范民主理论的核心。为了促进公民之间的参与性互动,一些倡导者和设计师将游戏化作为在非游戏环境中使用游戏中的心理动机参与策略。希望通过游戏化机制,公民更容易被吸引到参与平台、应用程序和数字服务上,并在那里停留更长时间,从而有效地提高参与人数和时间。在这篇文章中,我将探讨这些参与策略的潜在问题,即担心他们可能会通过操纵他们参与来破坏公民的个人和政治自治。根据心理动机效应的严重程度以及机制的隐蔽性,游戏化可能构成不可接受的家长制形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Gamification of Political Participation
Abstract Political participation lies at the heart of normative democratic theory. To foster participatory interactions between citizens, some advocates and designers are resorting to gamification as the use of psycho-motivational involvement strategies from games in non-game contexts. The hope is that through gamification mechanisms, citizens will be drawn more easily towards participation platforms, apps, and digital services, as well as remain there longer, thereby effectively enhancing participation numbers and time. In this article, I will explore the potential problems of these involvement strategies, namely the worry that they may be able to undermine citizen’s individual and political autonomy by manipulating them into participating. Depending on the severity of the psycho-motivational effect as well as the covertness of the mechanism, gamification may constitute inadmissible forms of paternalism.
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来源期刊
Moral Philosophy and Politics
Moral Philosophy and Politics Arts and Humanities-Philosophy
CiteScore
1.70
自引率
0.00%
发文量
19
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