扩展现实(XR)研究设计中的跨学科:技术转型和社会公益(2020年纽卡斯尔大学XR +创意研讨会的共同创造会议)

Q3 Arts and Humanities
Nikolas Orr, Benjamin Matthews, Zi Siang See, Andrew Burrell, J. Day, Divya Seengal
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引用次数: 1

摘要

本文整理并综合了一个由扩展现实(XR)研究人员和实践者组成的多学科小组的合作研究活动的讨论结果,该活动被称为“共同创造会议”。会议力求在创新、应用和临床环境中发展和理论化“变革性技术造福人类”的概念。从批判的角度考察了“前沿”实践的概念;与会者确定,以社会福利衡量,创新挑战了技术和经济进步的范式。与会者之间的对话集中在四个关键领域:有效的XR研究的技能和知识,传播XR研究的适当方法和地点,该领域的未来,以及XR和相关研究对COVID-19产生的问题的可能贡献。会议从学科知识、活动设计和远程数字接口等方面对参与者群体组成的研究设计提供了进一步的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transdisciplinarity in extended reality (XR) research design: Technological transformation and social good (co-creation session at XR + Creativity Symposium, University of Newcastle, 2020)
This article collates and synthesizes the discussion results of a collaborative research exercise, known as a ‘co-creation session’, formed of a multi-disciplinary group of extended reality (XR) researchers and practitioners. The session sought to develop and theorize the concept of ‘transformative technologies for good’ in creative, applied and clinical contexts. Notions of ‘cutting-edge’ practice were visited from a critical standpoint; participants established that innovation, when measured in terms of social good, challenges technological and economic paradigms of progress. Conversation between participants centred on four key areas: skills and knowledge for effective XR research, appropriate methods and sites for diffusion of XR research, the future of the field, and the possible contributions of XR and associated research to problems arising from COVID-19. The session offered further insights into research design related to composition of participant groups in terms of disciplinary knowledge, activity design, and remote digital interfaces.
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
自引率
0.00%
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