印尼语网络游戏中的语域与权力(社会语言学研究)

Rayditya Brillian Prima
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引用次数: 1

摘要

网络游戏中语言变异的使用是由时间、地点和情境等因素决定的,这些因素导致了权力实践的出现。这是因为文本的制作受到游戏环境的强烈影响,即玩家需要赢得游戏。本文的目的是揭示寄存器的形式及其在其中塑造权力实践的应用。从游戏中观察得到的数据。然后使用社会语言学的方法分析数据,使用韩礼德的符号三角作为分析的刀片。本文的研究结果表明,语域的使用主要集中在团队成员和另一个团队成员之间的相互嘲笑。本文的结论是,能力最强的玩家,有权管理其他玩家的游戏,可以嘲笑对手的团队成员,也可以嘲笑自己的团队。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REGISTER AND POWER IN INDONESIAN ONLINE GAME (A SOSIOLINGUISTIC STUDIES)
The use of language variations in online games are determined by several factors such as time, place, and situation that results in the emergence of the practice of power. This arises because the production of text is strongly influenced by the context in which in a game, there is a need to win the game. The purposes of this paper is to reveal the forms of registers and their applications that shape the practices of power within them. Data obtained from observations in the game. The data were then analyzed using a sociolinguistic approach by using a semiotic triangle of Halliday as the blade of analysis. The results of this paper indicate that the use of registers focuses on interaction among team and another team members in mocking each other. The conclusion of this paper is that the player who has the best ability, has the authority to manage other gamer's games and can mock his opponent team members as well as his own team.
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