工业4.0中STEM教育的虚拟现实逃生室:希腊教师的观点

S. Mystakidis, George Papantzikos, C. Stylios
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引用次数: 12

摘要

科学、技术、工程和数学(STEM)技能构成了21世纪成功的关键元学科。工业4.0时代的教育可以通过采用虚拟(VR)、混合(MR)和增强(AR)来增强。VR可以在STEM中支持创造性的以学生为中心的教学方法,如好玩的学习、游戏化的学习和严肃的游戏。严肃的密室逃生游戏是一款基于教学原理的数字化互动实时冒险游戏。本文研究了K-12学校教育教师对VR环境中STEM教育的数字教育逃生室的看法。28名希腊教师在体验了一间经济实惠的科学主题数字密室后,对一份问卷进行了回答。结果表明,教师对虚拟现实逃生室的反应是积极的,他们欣赏虚拟现实逃生室的学习价值。此外,他们渴望参与专业发展活动,并接受游戏式的学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives
Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-discipline for success in the 21st century. Education in the industry 4.0 era can be enhanced by adopting Virtual (VR), Mixed (MR), and Augmented (AR). VR can support creative student-centered teaching and learning methods in STEM, such as playful learning, gameful learning (gamification), and serious games. Serious escape rooms are digital interactive, live adventure breakout games with a pedagogical rationale. This paper examines the perceptions of K-12 school education teachers towards digital educational escape rooms for STEM education in VR environments. Twenty-eight Greek teachers responded to a questionnaire after having experienced a cost-effective science-themed digital escape room. Results indicate that teachers reacted positively to the VR escape room, appreciating its value for learning. Moreover, they are eager to engage in professional development activities and embrace gameful learning methods.
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