早期识字游戏《GraphoGame》的玩家进程:游戏设计和游戏环境的影响

Q1 Social Sciences
Morten Njå
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引用次数: 3

摘要

严肃游戏的研究人员经常调查游戏的结果,但却忽视了驱动这些结果的潜在游戏设计组件。在本文中,我将通过早期识字游戏《GraphoGame》展示游戏设计和游戏环境是如何影响进程的。这是通过两个相互交叉的研究来完成的。第一个研究表明,游戏可以用一个模型来表示,这个模型明确假设了玩家和游戏之间的互动如何推动进程。第二项研究探索了一年级学生(N = 137)的用户数据,他们在25周的时间里玩了这款游戏,作为早期识字教学的一部分。这两项研究的并置揭示了影响进展的因素。我还强调了研究领域中一个不发达的领域,并指出连接游戏设计和游戏结果可能为研究人员、游戏开发者和教育工作者带来的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play
Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The second study explores user data generated by first graders (N = 137) who played the game over a period of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals factors that influence progression. I also highlight an underdeveloped area within the research field and point to the benefits that bridging game design and outcomes of play may hold for researchers, game developers, and educators.
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来源期刊
Human Technology
Human Technology Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
10
审稿时长
50 weeks
期刊介绍: Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.
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