Alberto Cannavò, D. Calandra, Aidan Kehoe, F. Lamberti
{"title":"评估消费者交互界面的三维素描在虚拟现实","authors":"Alberto Cannavò, D. Calandra, Aidan Kehoe, F. Lamberti","doi":"10.1007/978-3-030-73426-8_17","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality\",\"authors\":\"Alberto Cannavò, D. Calandra, Aidan Kehoe, F. Lamberti\",\"doi\":\"10.1007/978-3-030-73426-8_17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":38696,\"journal\":{\"name\":\"International Journal of Arts and Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Arts and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/978-3-030-73426-8_17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Arts and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-73426-8_17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
期刊介绍:
IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.