虚拟的你:从虚拟的角度解读仓桥由美子的《仓井Tabi》

IF 0.2 N/A LITERATURE
Jason M. Beckman
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引用次数: 0

摘要

在文学批评中,第二人称叙事经常在现代现实主义小说的惯例中被阅读,将叙述者/主角作为叙事学问题来解决。然而,这种方法忽略了第二人称小说的一个核心组成部分:即吸引读者进入叙事,亲身体验文本的世界。为了将第二人称叙事让读者参与文本并引发换位思考的方式理论化,我转向了虚拟现实,它深入研究了产生存在感的认知机制,并探讨了虚拟现实的中介体验如何影响人类的思想和行为。检视日本文学中最早的文学形式范例之一,Kurahashi Yumiko的Kurai Tabi(1961),我考虑读者如何在文本的时刻体验存在,以及文本如何驱动读者对作为叙事目标的“你”的认同。将第二人称叙事作为一种虚拟性进行分析,为理解读者对第二人称小说的认知参与和体验提供了新的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Virtual You: Reading Kurahashi Yumiko’s Kurai Tabi through Virtuality
Within literary criticism, the second-person narrative is frequently read within the conventions of the modern realistic novel, tackling the narratee/protagonist as a narratological problem. Such an approach, however, overlooks a core component of what second-person fiction aims to do: that is, draw the reader into the narrative and experience the world of the text firsthand. Seeking instead to theorize the ways in which second-person narratives involve the reader in the text and invite the act of perspective-taking, I turn to virtual reality, which is deeply invested in the cognitive mechanisms through which a sense of presence is produced and in questions of how the mediated experience of virtual reality can influence human thought and behavior. Examining Kurahashi Yumiko’s Kurai Tabi (1961), one of the earliest examples of the literary form in Japanese literature, I consider how the reader can experience presence during moments in the text, and how the text drives the reader’s identification with the “you” who is the target of the narration. Analyzing the second-person narrative as a virtuality provides a new avenue for understanding the reader’s cognitive engagement and experience of second-person fiction.
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来源期刊
Childrens Literature
Childrens Literature LITERATURE-
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