在战争游戏模拟器开发的CBD过程中嵌入DEVS方法

J. H. Kim, T. Kim, JinLip. Jeong
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引用次数: 1

摘要

CBD(基于组件的开发)方法是一种成本有效的软件开发范例,其中封装的软件模块通过接口组装以执行所需的功能。CBD过程与基于UML(统一建模语言)的OOD(面向对象开发)方法直接适用于一般的软件开发项目。然而,特殊项目,如战争游戏模拟器开发,可能不会在过程中直接使用OOD方法,因为战争游戏组件作为离散事件系统的建模能力有限。本文介绍了使用CBD流程开发战争游戏模拟器的DEVS(离散事件系统规范)方法。DEVS方法的嵌入不是替代,而是对基于uml的OOD方法的补充。将讨论使用DEVS嵌入式CBD进程开发战争游戏模拟器的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embedding DEVS methodology in CBD process for development of war game simulators
CBD (Component Based Development) methodology is a cost effective software development paradigm in which encapsulated software modules are assembled via interface to perform required functions. The CBD process directly applicable to general software development projects in conjunction with UML (Unified Modeling Language) based OOD (object-oriented development) methodology. However, special projects, such as war game simulators development, may not directly employ the OOD methodology within the process due to limitation in modeling power for war game components as discrete event systems. This paper presents employment of DEVS (Discrete Event Systems Specification) methodology for development of war game simulators using the CBD process. Embedment of the DEVS methodology is not replacement, but complement of the UML-based OOD methodology. Case study for development of a war game simulator using the DEVS embedded CBD process will be discussed.
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