金字塔逃生:沉浸式和模块化场景的新型被动触觉交互设计

Hugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas Howard, Flavien Lécuyer, Tiffany Luong, V. Mercado, Etienne Peillard, Xavier de Tinguy, M. Marchal
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引用次数: 4

摘要

在本文中,我们展示了十种不同的3D用户交互设计,使用被动触觉,并嵌入到一个逃生游戏场景中,用户必须在有限的时间内逃离金字塔。我们的解决方案是模块化的,允许使用有形的道具与虚拟物体进行交互,可以直接使用手和脚操作,也可以通过手中的单个道具间接操作,以便与虚拟环境(VE)进行多次交互。我们还提出了一种基于“不可能空间”设计的导航技术,让用户自然地穿过VE的多个重叠的房间。总之,我们不同的交互技术允许用户解决金字塔内具有挑战性的场景中的几个谜题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario
In this paper, we present the design of ten different 3D user interactions using passive haptics and embedded in an escape game scenario in which users have to escape from a pyramid in a limited time. Our solution is innovative by its modularity, allowing interactions with virtual objects using tangible props manipulated either directly using the hands and feet or indirectly through a single prop held in the hand, in order to perform several interactions with the virtual environment (VE). We also propose a navigation technique based on the “impossible spaces” design, allowing users to naturally walk through several overlapping rooms of the VE. All together, our different interaction techniques allow the users to solve several enigmas built into a challenging scenario inside a pyramid.
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