{"title":"研究人类联想学习的新工具:角色扮演游戏任务[1,2]","authors":"Takatoshi Nagaishi","doi":"10.1111/jpr.12448","DOIUrl":null,"url":null,"abstract":"<p>A role-playing game (RPG) is a video game genre in which players assume the roles of characters in a fictional setting. This study examined the possibility of applying an RPG task to human associative learning. Specifically, it examined latent inhibition and context-specific latent inhibition using the RPG task. In the RPG task, the conditioned and unconditioned stimuli were a monster and a treasure obtained battling the monster, respectively. Conditioning was conducted by presenting a treasure after a battle. The experimental context was the location where the battle occurred. Participants were asked to make judgments about the extent to which each monster they encountered would likely have a treasure. Prior to conditioning, a treatment of not obtaining a treasure after a battle would make it unlikely to expect the monster to have a treasure, even if it was received after a subsequent battle (i.e., latent inhibition). Furthermore, when the battle location was changed, the latent inhibition disappeared (i.e., context-specific latent inhibition). These observed phenomena suggested that the RPG task may be employed as a tool to extend research regarding human associative learning.</p>","PeriodicalId":46699,"journal":{"name":"Japanese Psychological Research","volume":"67 3","pages":"346-354"},"PeriodicalIF":0.8000,"publicationDate":"2023-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/jpr.12448","citationCount":"0","resultStr":"{\"title\":\"A Novel Research Tool for Studying Human Associative Learning: Role-Playing Game Tasks1,2\",\"authors\":\"Takatoshi Nagaishi\",\"doi\":\"10.1111/jpr.12448\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>A role-playing game (RPG) is a video game genre in which players assume the roles of characters in a fictional setting. This study examined the possibility of applying an RPG task to human associative learning. Specifically, it examined latent inhibition and context-specific latent inhibition using the RPG task. In the RPG task, the conditioned and unconditioned stimuli were a monster and a treasure obtained battling the monster, respectively. Conditioning was conducted by presenting a treasure after a battle. The experimental context was the location where the battle occurred. Participants were asked to make judgments about the extent to which each monster they encountered would likely have a treasure. Prior to conditioning, a treatment of not obtaining a treasure after a battle would make it unlikely to expect the monster to have a treasure, even if it was received after a subsequent battle (i.e., latent inhibition). Furthermore, when the battle location was changed, the latent inhibition disappeared (i.e., context-specific latent inhibition). These observed phenomena suggested that the RPG task may be employed as a tool to extend research regarding human associative learning.</p>\",\"PeriodicalId\":46699,\"journal\":{\"name\":\"Japanese Psychological Research\",\"volume\":\"67 3\",\"pages\":\"346-354\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2023-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/jpr.12448\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Japanese Psychological Research\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/jpr.12448\",\"RegionNum\":4,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"PSYCHOLOGY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Japanese Psychological Research","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jpr.12448","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
A Novel Research Tool for Studying Human Associative Learning: Role-Playing Game Tasks1,2
A role-playing game (RPG) is a video game genre in which players assume the roles of characters in a fictional setting. This study examined the possibility of applying an RPG task to human associative learning. Specifically, it examined latent inhibition and context-specific latent inhibition using the RPG task. In the RPG task, the conditioned and unconditioned stimuli were a monster and a treasure obtained battling the monster, respectively. Conditioning was conducted by presenting a treasure after a battle. The experimental context was the location where the battle occurred. Participants were asked to make judgments about the extent to which each monster they encountered would likely have a treasure. Prior to conditioning, a treatment of not obtaining a treasure after a battle would make it unlikely to expect the monster to have a treasure, even if it was received after a subsequent battle (i.e., latent inhibition). Furthermore, when the battle location was changed, the latent inhibition disappeared (i.e., context-specific latent inhibition). These observed phenomena suggested that the RPG task may be employed as a tool to extend research regarding human associative learning.
期刊介绍:
Each volume of Japanese Psychological Research features original contributions from members of the Japanese Psychological Association and other leading international researchers. The journal"s analysis of problem-orientated research contributes significantly to all fields of psychology and raises awareness of psychological research in Japan amongst psychologists world-wide.