从小学教师的角度看教育电子游戏应用的现实

IF 1.3 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
‏Amani Hashim Alzubaidi, ‏Nouf Arrak Alanazi, ‏Najla Turki Alwahbi
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引用次数: 0

摘要

该研究旨在从沙特阿拉伯王国小学教师的角度确定教育电子游戏就业的现实。研究人员使用了描述性的方法;在对问卷的效度和信度进行验证后,使用问卷收集研究所需的数据。研究人群包括Al-Khobar的649名小学教师。研究结果表明,大多数教师在很大程度上同意使用教育电子游戏。调查结果还显示,女教师在使用教育类电子游戏方面存在一定程度的障碍。此外,根据经验最少的经验变量,在教育过程中使用教育电子游戏的程度存在统计学显著差异;然而,这并不影响教育电子游戏在教育过程中使用的障碍。此外,根据学历变量,在教育过程中使用教育电子游戏的程度存在统计学差异,并倾向于硕士;然而,这并不影响对在教育过程中使用教育电子游戏的障碍的反应。最后,在教育过程中使用教育电子游戏的程度和教育阶段的障碍方面,没有统计学上的显著差异。根据研究结果,研究人员建议举办培训课程和研讨会,教育小学教师如何在教育中激活教育电子游戏。此外,应鼓励女教师使用教育电子游戏,并必须减少委托给她们的行政工作。此外,学校的基础设施必须通过提供快速的互联网服务和足够的电脑来改善。最后,学生必须按照学校能力的比例重新分配到教室
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Reality of Applying Educational Electronic Games from Elementary School Teachers’ Viewpoint
The study aimed to identify the reality of the employment of educational electronic games from the point of view of elementary school teachers in the Kingdom of Saudi Arabia. The researchers used the descriptive approach; a questionnaire was used to collect the data needed for the research after verifying its validity and reliability. The study population consisted of 649 elementary school teachers in Al-Khobar. The study results concluded that most teachers agreed on employing educational electronic games to a large extent. The results also revealed that female teachers face obstacles to the employment of educational electronic games to a moderate degree. In addition, there were statistically significant differences in the degree of employing educational electronic games in the educational process according to the experience variable for the least experience; however, it did not affect the obstacles to the employment of educational electronic games in the educational process. Besides, there were statistically significant differences in the degree of employing educational electronic games in the educational process according to the qualification variable and came in favor of masters; nevertheless, it did not affect the responses to the obstacles to employing educational electronic games in the educational process. Finally, no statistically significant differences existed in the degree of the employment of educational electronic games in the educational process and their obstacles attributed to the educational stage. In light of the study results, the researchers recommend holding training courses and workshops to educate elementary school teachers about activating educational electronic games in education. Also, female teachers should be encouraged to use educational electronic games, and the administrative work entrusted to them must be reduced. Besides, the school's infrastructure must be improved by providing quick internet services and adequate computers. Finally, students must be redistributed to the classrooms in proportion to the school's capabilities
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23.10%
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