信息系统开发中令牌、共享和合规参与的制定和结果

Laurie J. Kirsch, Cynthia M. Beath
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引用次数: 92

摘要

系统开发方法论主张用户参与对成功的信息系统开发工作至关重要。由于产品和过程的原因,提倡用户参与:选择系统特性,协调客户端和开发人员之间的工作。然而,对这些方法进行更仔细的检查就会发现,用户参与的规定往往是相互矛盾的。IS的研究文献承认这些矛盾,但提出的实证结果在很大程度上是不确定的。本文的目的是研究用户参与实际上是如何在实践中实施的,并解释为什么这些实施会导致特定的项目结果,例如任务系统契合度、心理参与和客户对系统的所有权。对八个信息系统开发项目的深入定性分析揭示了用户参与制定的三种模式:令牌、共享和合规。这些模式根据谁为项目带来技术和领域知识、谁控制特性选择、使用什么协调机制以及如何处理冲突而有所不同。进一步分析表明:(1)制定的形式既是系统开发人员的选择,也是客户的选择;(2)客户对系统的所有权不是签字的结果,而是客户如何看待他们的整体责任和组织责任的结果;(3)高任务系统契合度不需要高度的用户参与;(4)客户的态度会受到开发者行为的影响。对研究和实践的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The enactments and consequences of token, shared, and compliant participation in information systems development

System development methodologies assert that user participation is crucial for successful information systems development efforts. User participation is advocated for product and process reasons: to select system features and to coordinate the work between client and developer. However, a closer examination of the methodologies reveal that the prescriptions for user participation are often contradictory. The IS research literature acknowledges these contradictions, but presents empirical results that are largely inconclusive. The purpose of this paper is to examine how user participation is actually enacted in practice, and to explain why those enactments' result in particular project outcomes, such as task-system fit, psychological involvement, and client ownership of the system. An in-depth qualitative analysis of eight information systems development projects reveals three patterns of user participation enactment: token, shared, and compliant. These patterns vary in terms of who brings technical and domain knowledge to the project, who controls feature selection, what coordination mechanisms are used, and how conflict is handled. Further, the analysis shows that: (1) the form of the enactment is as much the choice of the client as it is the choice of systems developers; (2) client ownership of systems is not a result of sign-offs, but a result of how clients view their overall responsibilities and organizational accountability; (3) intense user participation is not required for high task-system fit; and (4) client attitudes can be influenced by the actions of developers. Implications for research and practice are drawn.

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