阅读困难儿童以游戏为基础的阿拉伯语学习框架的系统回顾

IF 0.5 Q3 AREA STUDIES
Noor Azli Mohamed Masrop, Ghazali Zainuddin, Einannabella Nadzri, Asrina Suriani Md Yunus, Muhammad Sabri bin Sahrir, Sarifah Nurhanum Syed Sahuri
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引用次数: 0

摘要

基于游戏的语言学习(GBLL)已被证明是一种有效的学习方法工具,并已成为广泛使用的教学辅助工具,以保持学习者的参与和动力。本系统文献综述的目的是确定以游戏为基础的阿拉伯语学习(GBALL)的框架元素,用于阅读困难儿童。虽然以前的研究已经解决了阿拉伯语学习的各种指导方针和教育工具框架,然而,只有少数研究关注于阅读困难儿童。本文使用的方法是Kitchenham(2004)和Kitchenham and Charters(2007)的系统文献综述(SLR)。为了实现研究目标,对相关研究进行了选择。所选的在线开源数据库包括主要资源:Google Scholar, ResearchGate, UM Student Repository, open Access Theses and Dissertation (oad)。科学出版物和期刊、会议记录和技术论文可以在知名的在线数据库中找到,其中包括完整的引用和参考分析。在系统综述的基础上,研究人员对研究结果进行了报告和讨论,并提出了未来可能的研究方向。共有18项研究被选中,它们揭示了两个主题:基于游戏的语言学习的多媒体元素对于失读症儿童和阿拉伯语学习元素对于失读症儿童。本研究结果可作为指导失读症儿童阿拉伯语学习的教育工具。关键词:框架设计、要素、指导、基于游戏的阅读障碍儿童阿拉伯语学习、基于游戏的学习、阅读障碍语言学习引自:Noor Azli, m.m., 2Ghazali, Z., Einannabella, N., Asrina Suriani, m.y, Muhammad Sabri, S., & Sarifah Nurhanum, s.s.(2023)。以游戏为基础的阿拉伯语学习框架对诵读困难儿童的系统回顾。自然科学学报,8(2),332-351。http://dx.doi.org/10.24200/jonus.vol8iss2pp332-351
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A SYSTEMATIC REVIEW OF ELEMENTS IN GAME-BASED ARABIC LANGUAGE LEARNING FRAMEWORK FOR DYSLEXIC CHILDREN
Game-Based Language Learning (GBLL) has been proven an effective approach tool to improve learning and has become a widely used teaching aid to maintain engagement and motivation in learners. The purpose of this systematic literature review is to identify the framework elements of Game-Based Arabic Language Learning (GBALL) for Dyslexic Children. Although previous research has addressed various guidelines and frameworks for educational tools in Arabic language learning, however, only few studies focus on dyslexic children. The methodology used in this paper is Systematic Literature Review (SLR) by Kitchenham (2004) and Kitchenham and Charters (2007). A selection of relevant research was performed to achieve the research objectives. The selected online open sources databases involved as are primary resources: Google Scholar, ResearchGate, UM Student Repository, Open Access Theses and Dissertation (OATD). Scientific publications and journals, conference proceedings, and technical papers are found in well-known online databases that include a complete citation and reference analysis. Based on a systematic review process, the researchers reported and discussed findings with possible future research directions. A total of 18 studies were selected, which revealed two themes: the multimedia elements of game-based language learning for dyslexic children and the Arabic language learning elements for dyslexic children. The results of this study can be applied as a guideline for educational tools for dyslexic children in Arabic language learning.   Keywords: framework design, elements, guidelines, game-based Arabic language learning for dyslexic children, game-based learning, dyslexia language learning   Cite as: Noor Azli, M. M., 2Ghazali, Z., Einannabella, N., Asrina Suriani, M. Y., Muhammad Sabri, S., & Sarifah Nurhanum, S. S. (2023). A systematic review of elements in game-based Arabic language learning framework for Dyslexic children. Journal of Nusantara Studies, 8(2), 332-351. http://dx.doi.org/10.24200/jonus.vol8iss2pp332-351
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