游戏化对在线学习环境下学生成绩的影响

Q3 Social Sciences
Abdulmajid Alsaadoun
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引用次数: 0

摘要

游戏化技术的实施通过戏剧性地改变学生和教师的位置,毫无疑问地改变了教育环境和传统的学习方式。本研究旨在探讨游戏化技术在网络学习环境下对学生学业成绩的影响。采用准实验方法来确定游戏化对学生学业成绩的影响。选择两个三年级数学班,共50名学生,一个作为实验组,另一个作为对照组。两组都通过微软团队平台接受在线学习。实验组接受了利用游戏化元素的治疗,而对照组则没有。对两组学生分别进行前测和后测。研究结果显示,游戏化技术并不影响学生的学业成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Gamification on Students’ Achievement in Online Learning Environments
The implementation of gamification techniques has unquestionably altered educational environments and conventional learning styles by dramatically altering the student and instructor positions. The aim of this study is to investigate the effect of the gamification techniques on students’ academic achievement when applied in online learning environment. A quasi-experimental approach was utilized to determine the impact of gamification on students’ academic achievement. Two 3rd grade mathematics classes consisting of 50 students total were selected, one as the experimental group and the other as the control group. Both groups received online learning via the Microsoft Teams platform. The experimental group received treatment that utilized gamification elements, while the control group did not. A pretest and posttest were given to students in the two groups. Findings revealed that gamification techniques did not affect students’ academic achievement.
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来源期刊
CiteScore
1.70
自引率
0.00%
发文量
21
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