帮助学生用Minecraft学习解释Petri网

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
I. Grobelna, M. Mazurkiewicz, Damian Janus
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引用次数: 0

摘要

背景:Petri网是一种用于控制过程和现代柔性制造系统建模的正式规范技术。解释Petri网考虑到输入和输出信号,允许将它们应用于任何控制系统,甚至是网络物理系统的控制部分。由于Petri网没有在工业实践中使用,学生有时缺乏学习它们的动力。贡献:在论文中,我们提出了如何帮助学生使用Minecraft学习解释Petri网(作为基于游戏的学习)。我们展示了如何解释Petri网可以在Minecraft中建模,以及它们如何通过输入和输出信号与周围环境进行通信,以可视化控制过程。该方法已在大学生中得到实验验证。假设:(1)使用Minecraft创建解释Petri网模型有助于理解基本原理;(2) Minecraft使课程更具吸引力。方法:将学生分为实验组(游戏学习)和对照组(传统学习)。实验组分别在入组和出组时填写了两次知识测试和一份问卷。对照组在课程结束时填写了同样的知识测试。结果:观察结果证实,基于minecraft的解释Petri网教学可以在最终测试中获得更好的结果,同时使课程更具吸引力和乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Help students learn interpreted Petri nets with Minecraft
Background: Petri nets are a formal specification technique for modelling of control processes and modern flexible manufacturing systems. Interpreted Petri nets take into account input and output signals, allowing to apply them in any control system or even in control part of a cyber-physical system. Due to the fact that Petri nets are not used in the industrial practice, the students sometimes lack motivation to learn them. Contributions: In the paper we propose how to help students learn interpreted Petri nets with Minecraft (as a game-based learning). We show how interpreted Petri nets can be modelled in Minecraft and how they communicate with the surrounding environment via input and output signals to visualize control processes. The proposed approach has been validated experimentally among university students. Hypotheses: (1) Creating interpreted Petri net models with Minecraft helps to understand the basic principles; (2) Minecraft makes the course more attractive. Methodology: Students were divided into an experimental group (with game-based learning) and a control group (with traditional learning). The experimental group filled in a knowledge test twice (on the entry and on the exit) and a questionnaire. The control group filled in the same knowledge test at the end of the course. Findings: The observations confirm that the Minecraft-based teaching of interpreted Petri nets allows to gain better results in final tests, making at the same time the course more attractive and enjoyable.
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来源期刊
Informatics in Education
Informatics in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.10
自引率
3.70%
发文量
20
审稿时长
20 weeks
期刊介绍: INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.
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