2006年世界杯足球赛预测的多层感知器

Kou-Yuan Huang, Kai-Ju Chen
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引用次数: 18

摘要

采用多层感知机(MLP)和反向传播学习规则,根据2006年世界杯两支球队前阶段的官方统计数据,对两支球队的胜率进行预测。有三个类的训练样本:赢、平和输。在新阶段,从前一阶段中选择新的训练样本并加入到训练样本中,然后对神经网络进行重新训练。这是一种在线学习。这8个功能是通过特别的选择来选择的。我们使用mirchandani和Cao定理来确定隐藏节点的数量。经过学习收敛测试,确定MLP为8-2-3模型。在交叉学习中确定学习率和动量系数。在排除平局的情况下,预测准确率达到75%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multilayer Perceptron for Prediction of 2006 World Cup Football Game
Multilayer perceptron (MLP) with back-propagation learning rule is adopted to predict the winning rates of two teams according to their official statistical data of 2006World Cup Football Game at the previous stages. There are training samples fromthree classes: win, draw, and loss. At the new stage, new training samples are selected from the previous stages and are added to the training samples, then we retrain the neural network. It is a type of on-line learning. The 8 features are selected with ad hoc choice.We use the theorem ofMirchandani and Cao to determine the number of hidden nodes. And after the testing in the learning convergence, the MLP is determined as 8-2-3 model. The learning rate and momentum coefficient are determined in the cross-learning. The prediction accuracy achieves 75% if the draw games are excluded.
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